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The Hearth upgrades table identifies this as the Base Level entry and lists a bonus of -30 Hostility. The upgrade name, requirements, and description are shown as dashes.
649 source-linked references · 542 with game artwork
649 matching references · Undated entries are sorted A–Z.
The Hearth upgrades table identifies this as the Base Level entry and lists a bonus of -30 Hostility. The upgrade name, requirements, and description are shown as dashes.

The Fox Level I upgrade grants inhabitants +15% movement speed and +1 housing slot for 1 Pack of Building Materials. Level II grants +2% Scout working speed per inhabitant and +1 Resolve to every inhabitant; it costs 10 Resin and 2 Packs of Building Materials.

Abyssal Revenge removes Hostility from woodcutters; every 10 trees felled instead add 2 Hostility points. Hostility scales with difficulty. The row marks Bio as the listed tag and shows no rarity.

Academy has 3 workplaces and provides Brawling and Education services. The Crown Chronicles increase Resolve from Ruins. Its listed construction cost is 20 Planks, 4 Bricks, and 8 Fabric.

Accumulated Dew is Rare and grants 2 Crystalized Dew for every 10 Berries produced. The row lists Rel, Tra, and Por tags.

Advanced Brewing is Epic and increases the amount of goods produced in the Brewery by 60%. The row lists Ord as its tag.

Advanced Coopering is Uncommon and adds 2 to Barrels production from gathering, farming, fishing, or production. The row lists Ord, Rel, and Tra tags.

Advanced Filters is Uncommon and adds 2 to Wine production from gathering, farming, fishing, or production. The row lists Ord, Rel, and Tra tags.

Advanced Fuel is Epic and makes coal, sea marrow, oil, and purging fire recipes 33% faster. The effect excludes wood production. The row lists Ord and Por tags.

Advanced Fuel (Stormforged) is Mythic: coal, sea marrow, oil, and purging fire recipes are 50% faster and produce 33% more goods. Wood production is excluded. The row marks Alt as its tag.

Advanced Herbalism is Rare and increases the amount of goods produced in the Herb Garden by 25%. The row lists Ord as its tag.

Advanced Leatherworking is Uncommon and adds 2 to Waterskins production from gathering, farming, fishing, or production. The row lists Ord, Rel, and Por tags.

Advanced Press is Uncommon and adds 2 to Scrolls production from gathering, farming, fishing, or production. The row lists Ord, Rel, and Tra tags.
At level 18, after 1,300 XP, this row lists Advanced Rain Collector, with Counterfeit Amber, Prosperous Archaeology, and Firelink Ritual as associated cornerstones. Xiadani Stormfeather is listed as a trader.

The Advanced Rain Collector produces Clearance, Drizzle, and Storm Water, each marked with two stars. It has three workplaces, Rainwater specialization, and costs 5 Planks, 3 Parts, and 5 Pipes.

Advanced Smelting is Uncommon and adds 1 to Copper Bars production from gathering, farming, fishing, or production. The row lists Ord and Por tags.

Advanced Smithing is Epic and adds 1 to Tools production from gathering, farming, fishing, or production. The row lists Ord, Tra, and Por tags.

Airbender is Epic and raises the Hostility threshold needed to activate each Negative Forest Mystery during the Storm by 1. The row lists Rel as its tag.

Alarm Bells is Legendary. For every 110 points of expected corruption per minute in the Ancient Hearth, all workers have a 5% higher chance to produce double yields. The row lists Cor, and Price is 0.

Alarm Bells (Stormforged) is Mythic. For every 100 points of expected corruption per minute in the Ancient Hearth, all workers have a 10% higher chance to produce double yields. The row lists Alt, and Price is 0.

Alchemist's Hut has 2 workplaces and Alchemy / Brewing specialization. It produces Crystalized Dew (★★), Tea (★★), and Wine (★★); construction costs 5 Planks and 2 Bricks.
Alchemy is a Harpy Proficiency specialization. It gives +10% chance of doubling their yield.

Ale and Hearty has no rarity listed. Reputation from high Resolve grows 20% faster for every 2 villagers whose Leisure need is fulfilled. The row lists Ser as its tag.

Amphibian Leadership has no rarity listed and makes Newcomers arrive 50% quicker. The row lists Fir as its tag.

Ancient Artifact is Legendary and grants +3 Global Resolve. The row lists Ord and Por tags.

The Ancient Hearth heats nearby Houses and is a place where villagers gather to rest and eat. It has one workplace and Warmth specialization.

Ancient Sewing Technique is Uncommon and adds 2 to Coats production from gathering, farming, fishing, or production. The row lists Ord, Rel, and Tra tags.

Ancient Stabilizer is Uncommon and increases the Ancient Hearth’s resistance to corruption by 100. The row lists Ord and Por, and Price is 0.

Ancient Ways has no rarity listed. All gathering camps produce 100% greater yield, excluding woodcutters and fishers; effects from the same building do not stack. The row lists Ser as its tag.

The Apothecary has 2 workplaces and lists Dye (★★), Jerky (★★), and Tea (★★). Its specializations are Alchemy and Rainwater; construction costs 5 Planks and 2 Bricks.

Archaeological Tools is Epic and grants 20 Pottery each time a new glade is discovered. The row lists Ord, Rel, Tra, and Por tags.

Artisan has 3 workplaces and Tailoring specialization. It produces Barrels (★★), Coats (★★), and Scrolls (★★); construction costs 8 Planks and 4 Fabric.

Back to Nature is Legendary and increases yields by 100% in all buildings that use fertile soil. Choosing it removes all stored cooked and raw food. The row lists Cor as its tag.

Back to Nature (Stormforged) is Mythic and grants 150% more yield in all buildings that use fertile soil. The row lists Alt as its tag.

Discovering a glade during the storm lowers Impatience by 0.5. The row lists Badge of Courage as Epic.

The Bakery produces Biscuits, Pie, and Pottery, each marked with two stars. It has two workplaces, Warmth specialization, and costs 5 Planks and 2 Fabric.
Sources are pages from the Against the Storm Official Wiki, with no explicit game version or DLC labeling in the supplied data. The blueprint simulation is specifically non-Prestige Royal Woodlands and represents one possible set. Prestige-dependent values are stated where shown; other difficulty, DLC, and patch variants are unlabeled. Coverage is limited to the supplied tables and samples.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.