No (or other) Profession
Under “No (or other) Profession,” the listed animal product quality frequencies are 56.665% Iridium, 24.556% Gold, and 18.779% Silver.
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52 source-linked references · 50 with game artwork
52 matching references · Undated entries keep reference order.
Under “No (or other) Profession,” the listed animal product quality frequencies are 56.665% Iridium, 24.556% Gold, and 18.779% Silver.
With Coopmaster or Shepherd, the listed animal product quality frequencies are 73.315% Iridium, 19.564% Gold, and 7.121% Silver.
The Farming Skill experience table lists Coffee Bean at 4 XP.
The Farming Skill experience table lists Tulip at 7 XP.
The Farming Skill experience table lists Unmilled Rice at 7 XP.
The Farming Skill experience table lists Carrot at 8 XP.
The Farming Skill experience table lists Parsnip at 8 XP.
The Farming Skill experience table lists Green Bean at 9 XP.
The Farming Skill experience table lists Blue Jazz at 10 XP.
The Farming Skill experience table lists Garlic at 12 XP.
The Farming Skill experience table lists Potato at 14 XP.
The Farming Skill experience table lists Kale at 17 XP.
The Farming Skill experience table lists Strawberry at 18 XP.
The Farming Skill experience table lists Cauliflower at 23 XP.
The Farming Skill experience table lists Rhubarb at 26 XP.
The Farming Skill experience table lists Ancient Fruit at 38 XP.
The Farming Skill experience table lists Cactus Fruit at 14 XP.
The Farming Skill experience table lists Hops at 6 XP.
The Farming Skill experience table lists Wheat at 6 XP.
The Farming Skill experience table lists Hot Pepper at 9 XP.
The Farming Skill experience table lists Summer Squash at 9 XP.
The Farming Skill experience table lists Blueberry at 10 XP.
The Farming Skill experience table lists Corn at 10 XP.
The Farming Skill experience table lists Tomato at 12 XP.
The Farming Skill experience table lists Sunflower at 5 XP.
The Farming Skill experience table lists Radish at 15 XP.
The Farming Skill experience table lists Summer Spangle at 15 XP.
Poppy is listed with 20 XP in the Farming experience table.
Melon is listed with 27 XP in the Farming experience table.
Red Cabbage is listed with 28 XP in the Farming experience table.
Starfruit is listed with 43 XP in the Farming experience table.
Taro Root is listed with 16 XP in the Farming experience table.
Pineapple is listed with 30 XP in the Farming experience table.
Eggplant is listed with 12 XP in the Farming experience table.
Broccoli is listed with 13 XP in the Farming experience table.
Bok Choy is listed with 14 XP in the Farming experience table.
Bound to the supplied Farming page excerpts from the Stardew Valley Wiki. The excerpts do not identify a game version or platform; recipe and crop rows may reflect mixed or unlabeled game variants. The food table includes dishes with Farming buffs, while crop XP tables include only the supplied crop subsets.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
If your routine depends on a Hoe or Watering Can, compare the next tier’s coverage with your farm work and schedule around the Blacksmith interval. The upgrade leaves the tool unavailable across two successive days.
Tool upgrade sequence and downtime Hoe area upgrades Watering Can capacity and coverageWhen choosing a Farming profession, consider whether you prioritize crop sales, animal products, artisan goods, crop growth, or animal care. The supplied Skills source says profession benefits begin the morning after the overnight level-up popup.
Farming professions When profession and recipe benefits beginIf all five skills have reached their maximum level, the Mastery Cave opens another progression layer. Review the reward associated with the skill and activity you want to focus on; the supplied sources do not rank the rewards.
Mastery after maxing skills Advanced Iridium RodChoose a topic to see how it works, where it helps and what to consider.
Blacksmith upgrades improve tools in ascending material order and take two days, leaving the tool unavailable during that interval. Plan around the work it supports.
Understand this choiceUpgraded Hoes can till multiple tiles when powered up, expanding from a short line to a larger area as the tool tier rises.
Understand this choiceWatering Can tiers increase capacity and powered coverage, helping with larger crop blocks while changing how much water each refill serves.
Understand this choicePickaxe tiers reduce the hits needed for some rocks and nodes and unlock access to certain obstacles and mining targets.
Understand this choiceAxe tiers reduce the hits needed for tree work and unlock Large Stumps or Large Logs, expanding the wood and Hardwood tasks available.
Understand this choiceRod upgrades unlock bait and tackle use, while the Training Rod is described as easier to use but limited to common fish.
Understand this choiceFarming profession choices can favor crop sales, animal-product sales, animal care, incubation, wool, or artisan goods, depending on the branch selected.
Understand this choiceA skill level increases immediately, but new recipes and profession benefits become available after the overnight level-up popup and the following morning.
Understand this choiceHarvesting crops and caring for animals raise Farming, improving Hoe and Watering Can proficiency and increasing the chance of quality crops.
Understand this choiceReaching maximum level in all five skills opens the Mastery Cave, where extra experience can unlock skill masteries and their specialized rewards.
Understand this choiceFishing Mastery unlocks the Advanced Iridium Rod, which can use bait and attach two bobbers for a more configurable fishing setup.
Understand this choiceRelevant skill levels reduce energy costs for associated tools, while upgrading axes, pickaxes, and hoes improves task efficiency without changing their per-use cost.
Understand this choiceThe skill may increase before its profession bonus is active. The Skills passage says benefits begin the following day after the overnight popup; shipped items from the leveling day do not receive the new price bonus.
The guide explains that you wake without the tool on one day and must collect it at the Blacksmith the next. Schedule around the gap if your farm routine depends on that tool.
For Axes, Pickaxes, and Hoes, upgrades do not reduce energy per use; their power or area can reduce the total energy needed for a task. Skill levels separately lower energy requirements.
A focused reference to tool upgrades, skill progression, Farming professions, and Mastery in Stardew Valley. The supplied Skills history lists changes through version 1.6.9; Tools includes version notes for specific changes, but does not establish the version of all mechanics described here.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.