Copper Shortsword
The Copper Shortsword is listed with 5 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
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751 source-linked references · 578 with game artwork
751 matching references · Undated entries keep reference order.
The Copper Shortsword is listed with 5 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
The Tin Shortsword is listed with 7 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
The Iron Shortsword is listed with 8 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
The Lead Shortsword is listed with 9 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
The Silver Shortsword is listed with 9 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
The Tungsten Shortsword is listed with 10 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
The Gold Shortsword is listed with 12 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
The Ruler is listed with 12 damage and is purchased from the Goblin Tinkerer for 10 Silver. This entry specifies Desktop, Console, Old-gen console, and Mobile versions.
The Platinum Shortsword is listed with 13 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
The Gladius is listed with 15 damage and drops from Hoplites. This entry specifies Desktop, Console, and Mobile versions.
The Wooden Sword is listed with 7 damage and is crafted. The row shows a recipe count of 7, but its ingredient and station symbols are missing.
The Rich Mahogany Sword is listed with 8 damage and is crafted. The row shows a recipe count of 7, but its ingredient and station symbols are missing.
The Boreal Wood Sword is listed with 8 damage and is crafted. This entry specifies Desktop, Console, Old-gen console, and Mobile versions; recipe symbols are missing.
The Palm Wood Sword is listed with 8 damage and is crafted. This entry specifies Desktop, Console, Old-gen console, and Mobile versions; recipe symbols are missing.
The Cactus Sword is listed with 10 damage and is crafted. The row shows a recipe count of 10, but its ingredient and station symbols are missing.
The Copper Broadsword is listed with 9 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
The Tin Broadsword is listed with 10 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
The Breathing Reed is listed with 10 damage and is found in Water Chests and Ocean and Seaside Crates.
The Ebonwood Sword is listed with 11 damage and is crafted. The row shows a recipe count of 7, but its ingredient and station symbols are missing.
The Shadewood Sword is listed with 11 damage and is crafted. The row shows a recipe count of 7, but its ingredient and station symbols are missing.
The Iron Broadsword is listed with 12 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
The Lead Broadsword is listed with 13 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
The Silver Broadsword is listed with 14 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
The Tungsten Broadsword is listed with 14 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
The Zombie Arm is listed with 15 damage and drops from Zombies.
The Bladed Glove is listed with 14 damage and drops from weak enemies during Halloween.
The Ash Wood Sword is listed with 13 damage and is crafted. This entry specifies Desktop, Console, and Mobile versions; recipe symbols are missing.
The Gold Broadsword is listed with 15 damage. The source identifies it as crafted, but its recipe details are incomplete in this row.
The Mandible Blade is listed with 16 damage and drops from Antlion Chargers and Antlion Swarmers. This entry specifies Desktop, Console, and Mobile versions.
The Stylish Scissors are listed with 14 damage and drop from the Stylist. This entry specifies Desktop, Console, and Mobile versions.
The Platinum Broadsword deals 16 damage and is crafted using 8 units of the listed material at the indicated station.
Flymeal deals 15 damage and is crafted using one of the listed recipes. It can attack NPCs, dealing double damage to them.

The Bone Sword deals 19 damage and drops from Skeletons.
The Katana deals 18 damage, has a 19% critical strike chance, and is sold by the Traveling Merchant for 5 Gold.
The Candy Cane Sword deals 19 damage and can be found in Presents obtained during Christmas.
The Ice Blade deals 17 damage, emits light, and shoots an icy bolt. It is found in Frozen Chests and Frozen and Boreal Crates.
Sources are Official Terraria Wiki pages as identified in the input. Edition and platform labels are retained where shown; tables also contain unlabeled or mixed-version entries. Progression-guide loadouts reflect the supplied guide sections, including seed-specific context where stated. No patch or edition completeness is inferred.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
Read the damage type overview for category traits, then compare named weapon records for specific effects such as projectiles, debuffs, or healing.
Damage-type playstyles Starfury Vampire KnivesCompare the listed summon and magic armor effects, including bonuses that apply to a full set and effects tied to particular weapons.
Bee armor Obsidian armor Jungle armor Meteor armorCheck accessory slot and combination rules alongside modifier eligibility before relying on component effects or a modifier while an item is in a vanity slot.
Accessory slots and combinations Accessory modifiers Weapon modifiersChoose a topic to see how it works, where it helps and what to consider.
The guide groups weapons into four damage categories with distinct traits, while stating that Terraria has no formal classes and permits off-class equipment.
Understand this choiceThis pre-Hardmode broadsword summons a damaging star from the sky as its described special effect.
Understand this choice
weaponThis pre-Hardmode broadsword has a listed 25% chance to inflict the Poisoned debuff on a hit.
Understand this choiceThis pre-Hardmode broadsword emits light and shoots an icy bolt, adding a projectile effect to its listed melee weapon function.
Understand this choiceBee Keeper summons bee projectiles and has a listed 90% chance to inflict Confused, combining projectile and debuff effects.
Understand this choiceThis pre-Hardmode boomerang emits light and has a 50% chance to inflict Frostburn, as recorded in the weapon list.
Understand this choiceThe Trident provides unrestricted underwater movement while held, in addition to being listed as a melee spear.
Understand this choice
weaponThis pre-Hardmode spear emits light and inflicts Shadowflame, pairing a lighting effect with a named debuff.
Understand this choiceVampire Knives fire projectiles that heal the player upon hitting a target, providing a described hit-triggered healing effect.
Understand this choiceBee armor increases summon damage and minion capacity, with a further summon damage increase provided by its full-set bonus.
Understand this choiceObsidian armor increases summon damage and minion capacity, while its full set also increases whip range and speed.
Understand this choiceJungle armor supports magic use with damage, critical chance, maximum mana, and a full-set reduction in mana cost.
Understand this choiceMeteor armor boosts magic damage and makes four named weapons cost zero mana with its full-set bonus.
Understand this choiceAccessories generally need functional slots to grant effects, cannot be duplicated in equipped slots, and can be combined at the Tinkerer's Workshop.
Understand this choiceEquipped accessories can receive beneficial stat modifiers, including defense, mana capacity, damage, critical chance, movement speed, or melee speed.
Understand this choiceWeapon modifiers alter eligible weapon statistics; which modifiers apply depends on damage type and the statistics that weapon has.
Understand this choiceThe guide says Terraria has no formal class or leveling system and notes players may switch classes or use off-class weapons; its equipment focus is guidance, not a locked class rule.
Duplicate accessories cannot be equipped, component effects do not necessarily combine when equipping an item with its material, and vanity slots provide no stat bonuses.
Modifier eligibility depends on weapon type and its actual statistics. For example, only ranged weapons can have velocity modified and magic weapons mana cost modified; weapons lacking a statistic cannot receive modifiers that change it.
A source-bounded reference to selected Terraria weapons, armor, accessories, and modifiers. It records effects and restrictions stated in the retrieved passages. Comparative strength, optimal builds, complete coverage, and current patch status are not verified.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.