
/ Acid
Acid is a Tier 2 item with a base price of 65. It grants +8 Max HP and reduces Dodge by 2% and Knockback by 2.
358 source-linked references · 322 with game artwork
358 matching references · Undated entries are sorted A–Z.

Acid is a Tier 2 item with a base price of 65. It grants +8 Max HP and reduces Dodge by 2% and Knockback by 2.

Adrenaline is a Tier 3 item with a base price of 60 and a limit of 1. It grants +5% Dodge; each dodge has a 50% chance to restore 5 HP.

Alien Baby is a Tier 3 item with a base price of 80. It grants +15 Max HP and increases enemy health by 10%.

Alien Eyes is a Tier 2 item with a base price of 50. Every 3 seconds, it shoots 6 alien eyes around you; each deals 6 damage with a +50% modifier.

Alien Magic is a Tier 3 item with a base price of 85. It grants +8 Max HP and +3 HP Regeneration, while reducing Luck by 8.

Alien Tongue is a Tier 1 item with a base price of 25. It increases pickup range by 30% and Knockback by 1.

Alien Worm is a Tier 1 item with a base price of 15. It grants +3 Max HP and +2 HP Regeneration, but reduces HP recovered from consumables by 1.

Alloy is a Tier 3 item with a base price of 80. It grants +3 Melee, Ranged, and Elemental Damage, +3 Engineering, and +5% Crit Chance, while reducing Dodge by 6%.

The Anchor is a Naval, Heavy weapon. Its listed damage, attack speed, range, and price values are -; 45/70/110, 1.92/1.86/1.81 seconds, 175/200/225, and 48/90/175. Unlocked by default.

Anvil is a Tier 4 item with a base price of 120 and a limit of 1. On entering a shop, it upgrades a random weapon; if you have no weapon to upgrade, it grants +2 Armor. Unlock it by winning a run with Arms Dealer.

Artificer has +175% Explosion Damage, +4% Explosion Size per Elemental Damage, and +100% Damage with Tool weapons. It has -100% Damage and Armor modifications are reduced by 50%. Unlock by killing 15 enemies with one explosion; Artificer unlocks Explosive Shells.

Ashes is a Tier 4 DLC item with a base price of 100. It grants +20% Damage, +20% Attack Speed, and +100 Range, then reduces Armor by 1 at the end of each wave.

Axolotl is a Tier 4 DLC item with a base price of 130 and a limit of 1. When acquired, it swaps your highest and lowest positive primary stats; both are identified in the source as Max HP.

Baby Elephant is a Tier 1 item with a base price of 22. Picking up a material has a 25% chance to deal 1 damage with a 25% modifier to a random enemy.

Baby Gecko is a Tier 1 item with a base price of 18 and a limit of 4. It grants +10 Range and gives each dropped material a 25% chance to be attracted instantly.

Baby Squid is a Tier 2 DLC item with a base price of 55. It grants +1 HP Regeneration whenever you level up and reduces Attack Speed by 3%.

Baby with a Beard is a Tier 3 item with a base price of 100. When an enemy dies, it fires one bullet from the corpse dealing 1 damage with a +100% modifier; it reduces Range by 50.

Bag is a Tier 1 item with a base price of 15 and a limit of 3. Picking up a crate grants +15 materials, while Speed is reduced by 1%.

Bait is a Tier 2 item with a base price of 25. It grants +8% Damage and causes special enemies to appear at the beginning of the next wave.

Ball and Chain is a Tier 3 item with a base price of 75 and a limit of 1. It grants +15% Damage, +3 Armor, and +5 Knockback, reduces Speed by 3%, and sets weapons to a minimum 0.75-second cooldown between attacks.

Bandana is a Tier 3 item with a base price of 75. Projectiles pierce one additional target, while Damage is reduced by 10%.

Banner is a Tier 2 item with a base price of 55. It grants +20 Range and +10% Attack Speed, while reducing Knockback by 5.

Barnacle is a Tier 3 DLC item with a base price of 80 and a limit of 1. It increases stats gained from level upgrades by 35% and adds 1 Curse whenever you level up. Unlock it by winning a run with Creature.

Barricade is a Tier 3 item with a base price of 75. It grants +3 Knockback and +8 Armor while standing still, and reduces Speed by 5%.

Bat is a Tier 1 item with a base price of 20. It grants +2% Life Steal and reduces Harvesting by 2.

Bean Teacher is a Tier 3 item with a base price of 70. It increases XP Gain by 50% and reduces Life Steal by 2%.

Beanie is a Tier 1 item with a base price of 20. It grants +4% Speed and reduces Range by 6.

Big Arms is a Tier 4 item: +12 Melee Damage, +6 Ranged Damage, and +3 Knockback, with -3% Attack Speed and -3% Speed. Base price is 105; unlocked by winning with Generalist.

Black Belt is a Tier 2 item that grants +25% XP Gain, +3 Melee Damage, and +3 Knockback, while reducing Luck by 8. Base price is 50.

Black Flag is a Tier 3 DLC item. Killing a cursed enemy grants 1 material; it also adds 10% Enemies, 10% Enemy health, 10% Enemy damage, and 5 Curse. Base price is 60; limit 1.

Blazemander is a Tier 2 pet item. Its pet deals 1 damage and every 4 seconds shoots projectiles in all directions for 1 damage each; hits also inflict 5 × 3 burning damage. Base price is 40.

Blindfold is a Tier 2 item granting +5% Crit Chance and +5% Dodge, at the cost of 15 Range. Base price is 45.

Blood Donation is a Tier 3 item that adds 40 Harvesting and deals 1 damage to you per second; that damage does not grant invulnerability time. Base price is 50.

Blood Leech is a Tier 2 item granting +2% Life Steal and +2 HP Regeneration, while reducing Harvesting by 3. Base price is 45.

Bloody Hand is a Tier 4 item granting +10% Life Steal and +2% Damage for every 1% Life Steal you have. It deals 1 damage to you per second without granting invulnerability time. Base price is 110; limit 1.

Blunderbuss (DLC) has no listed first-position stats; remaining damage values are 22/45/70 and attack interval is 5.2 seconds. Picking up a material resets its cooldown; shots pierce 2 enemies, losing 25% damage with each pierce. Unlocked by default.
Based on the supplied Brotato Wiki table descriptions and samples. The Items table explicitly combines vanilla and Abyssal Terrors entries; weapon tables include DLC-tagged and unlabeled rows. Armor-related tables are filtered subsets and may overlap. Edition/version coverage is limited to the stated source context; no broader edition or patch completeness is established.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.