Action Boy/Girl
The source lists Action Boy/Girl at level 16 with an A rating. It calls the perk a must-have when V.A.T.S. is a major part of your playstyle, citing the additional attack potential it provides.
91 source-linked references · 0 with game artwork
91 matching references · Undated entries are sorted A–Z.
The source lists Action Boy/Girl at level 16 with an A rating. It calls the perk a must-have when V.A.T.S. is a major part of your playstyle, citing the additional attack potential it provides.
The source lists Adamantium Skeleton at level 14 with a B rating. It describes reduced limb damage as useful for saving healing items and avoiding trouble during fights, but not game-changing.
The source rates Almost Perfect S and lists it at level 30 with Broken Steel. It says the perk raises S.P.E.C.I.A.L. stats to 9, improving lower stats, but arrives too late to meet minimum requirements for other perks.
Fallout 3 perk available at Level 10, rated C. The source says Animal Friend can suit role-playing but considers it ineffective given the Charisma investment it says is required to obtain it.
The source rates Ant Might B and lists it as a quest perk. It describes the benefit as small and says the choice between S.P.E.C.I.A.L. options should reflect the character build.
The source rates Auto Axpert B and lists it as a Special perk from The Pitt. It describes a boost to this specific weapon type that benefits melee builds.
The source rates Barkskin A and lists it as a quest perk. It says the perk increases damage resistance, supporting survivability, and calls it a generalist option.
The source lists Better Criticals at level 16 with an S rating. It calls the perk a must-have for critical-focused builds because it significantly increases damage; other builds may still benefit, but at lower priority.
Fallout 3 perk available at Level 2, rated A by the source. It says Black Widow gives a broad damage boost and considers it especially useful for a female character because the source claims male enemies are more numerous.
Fallout 3 perk available at Level 6, rated A. The source describes Bloody Mess as a low but consistent boost across all damage types, making it effective across different damage setups.
The source rates Booster Shot C and lists it as a quest perk from The Pitt. It describes a radiation resistance boost as useful, but not a priority.
The source lists Cannibal at level 12 with a C rating. It describes a roleplaying use and says it can save healing items, while suggesting most playthroughs get more from spending the perk point elsewhere and healing by other means.
The source lists Chem Resistant at level 16 with a B rating. It says the perk reduces a chance associated with chem use while adventuring, but notes that other easy methods can remove the negative status.
The source lists Chemist at level 14 with an A rating. It describes the perk as useful because chems are often a staple across Fallout 3 builds for the buffs they provide.
Fallout 3 perk available at Level 4, rated C. The source characterizes Child at Heart as mainly a role-playing choice: its unique dialogue options are described as providing minimal benefit.
The Chinese Stealth Armour Set is obtained by completing Operation: Anchorage. The row describes it as easy to acquire and suited to stealth playstyles.
Fallout 3 perk available at Level 8, rated A. The source says Commando is effective for a V.A.T.S.-focused playstyle using two-handed weapons, which it describes as generally more common than one-handed weapons.
Fallout 3 perk available at Level 4, rated A. The source says Comprehension provides additional skill points from skill books, helping skills reach their maximum sooner; it may matter less for a focused build than for a jack-of-all-trades character.
The source lists Computer Whiz at level 18 with a C rating. It says saves or exiting with one computer attempt remaining can allow another try; players who avoid those methods may still find the perk useful.
The source lists Concentrated Fire at level 18 with an A rating. It describes the perk as potentially strong for V.A.T.S.-focused builds using weapons with many attacks, such as pistols, and less effective otherwise.
The source lists Contract Killer at level 14 with a C rating. It describes the perk as useful in specific circumstances, like Lawbringer, but says it is far from a top priority.
The source rates Covert Ops B and lists it as a Special perk from Operation Anchorage. It describes a small boost that can be attempted during the DLC, likely at low levels, without using a level-up perk.
The source lists Cyborg at level 14 with an A rating. It describes the perk as another source of damage resistance, along with some minor bonuses.
Fallout 3 perk available at Level 2, rated C. The source describes Daddy’s Boy/Girl as boosting skills and argues that perk points are better spent elsewhere because skills can be maxed without them.
The source rates Deep Sleep C and lists it at level 22 with Broken Steel. Its note says experience is rarely a concern because plenty is already available.
Fallout 3 perk available at Level 6, rated B. The source says explosives are not a major part of combat and recommends Demolition Expert only for a character that uses explosives significantly.
The source rates Devil’s Highway C and lists it at level 24 with Broken Steel. It considers the perk not worthwhile except when there is a specific reason to reset karma.
The source lists Dream Crusher as a special level 20 perk with a B rating. It says it halves enemies’ chance to critically hit the player and adds discount and repair benefits, but requires giving up the Survival Expert quest reward.
Fallout 3 perk available at Level 4, rated A. The source says Educated grants extra skill points that help build a character with many maxed skills, but may be less effective for a high-Intelligence build with abundant skill points.
Enclave Hellfire Troopers are the listed source for the Enclave Hellfire Power Armour Set in the Broken Steel DLC. The row describes it as rare and as having the game’s highest damage resistance.
Fallout 3 perk available at Level 4, rated B. The source describes Entomologist as having a strong damage boost, but says insects make up only a small part of the enemy pool, making the perk a low priority.
The source rates Escalator to Heaven C and lists it at level 24 with Broken Steel. It considers the perk not worthwhile except when there is a specific reason to reset karma.
The source lists Explorer at level 20 with a C rating. It says discovering locations through external resources or personal exploration makes the perk unnecessary.
The source lists Fast Metabolism at level 12 with a B rating. It describes it as useful for players who rely on repeated stimpak use, saying it can reduce bottle-cap spending over an adventure.
Fallout 3 perk available at Level 10, rated S. The source says Finesse boosts critical chance, which it considers effective for most builds and especially valuable for critical-focused builds; it gives no amount.
Fallout 3 perk available at Level 6, rated C. The source says bottle caps are abundant and can be obtained through other means, so it sees little reason to spend a perk choice on Fortune Finder.
Limited to the two supplied Games Finder guide tables and their sampled fields. The perk guide does not label DLC or edition variants; the armor guide explicitly identifies Operation: Anchorage items and a non-DLC alternative. No broader edition, NG+, or patch coverage is established.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.