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Ororon
Genshin Impact · Character

Ororon

Electro bow character who adds conditional Nightsoul-aligned damage, restores Energy through a triggered effect, and offers Natlan traversal tools.

Released Nov 20, 2024

Ororon’s Skill throws a Spirit Orb that can bounce among opponents and, after a hit, enables conditional Energy restoration. His passive damage requires Nightsoul points plus nearby Electro-Charged, Lunar-Charged, or other characters’ Nightsoul-aligned damage. Consider him when a party can meet those conditions or when his Natlan exploration abilities are useful.

ElementElectroWeaponBowRarity4
Ororon GUIDE

Understand Ororon

Useful when…

  • Add Nightsoul-aligned Electro damage when Ororon has at least 10 Nightsoul points and nearby opponents take one of the specified types of damage.
  • Restore Energy to an active attacker and to Ororon while he is off-field after his Skill orb hits and qualifying attacks land.
  • Use his Natlan leaps, Nightspirit object interactions, and party gliding-speed increase during exploration.

How his Skill and Nightsoul damage work

Night’s Sling deals Nightsoul-aligned Electro damage with a Spirit Orb. If other opponents are nearby, the orb can bounce between them; each opponent can be selected only once per use, and it vanishes after three bounces or when no eligible targets remain. After a nearby party member triggers Nightsoul Burst, Nightshade Synesthesia grants Ororon 40 Nightsoul points. For 15 seconds after he uses his Skill, Hydro or Electro attacks from other party members that hit opponents grant 5 points, at most once every 0.3 seconds and up to ten times. His maximum is 80 points. When nearby opponents take Electro-Charged or Lunar-Charged reaction damage, or Nightsoul-aligned damage dealt by other nearby characters, he spends 10 points if he has them to deal Nightsoul-aligned Electro damage based on 160% of his ATK to up to four nearby opponents. This Hypersense effect can trigger once every 1.8 seconds, and his Nightsoul’s Blessing state lasts six seconds. These conditions make his extra damage dependent on both point generation and qualifying nearby damage.

Burst and Energy restoration

Dark Voices Echo deals area Electro damage and summons the Supersonic Oculus for nine seconds. The Oculus taunts nearby opponents and repeatedly fires rotating sonic waves that deal Nightsoul-aligned Electro damage. The Burst costs 60 Energy and has a 15-second cooldown. Aspect Catalyst activates for 15 seconds after Night’s Sling’s Spirit Orb hits an opponent. During that time, when a nearby active party member hits an opponent with a Normal, Charged, or Plunging Attack, that attacker restores 3 Energy; Ororon also restores 3 Energy if he is off-field. It can trigger once per second, up to three times per duration. Use the Skill first and land qualifying attacks while the Sigil is active to gain this restoration.

Exploration and investment priorities

In Natlan areas with Phlogiston Mechanics, switching to Ororon while the active character is airborne makes him leap high; the party can trigger this Nightsoul Transmission once every 10 seconds. Holding Aiming Mode lets him interact with Nightspirit Graffiti and Nightspirit Sigils. Holding jump consumes 75 Stamina to leap, or prioritizes 5 Phlogiston for a higher leap in qualifying Natlan areas. In the air, holding Normal Attack enters Aiming Mode and consumes Phlogiston or Stamina. His passive increases party gliding speed by 15%, but does not stack with passives that provide the exact same effect. For combat investment, prioritize the Skill and Burst tracks if you value Night’s Sling and Dark Voices Echo; invest in Normal Attack if you regularly use his bow attacks. Ascension is a separate progression track. His normal shots are physical bow shots, while a fully charged aimed shot deals Electro damage.

Limitations and common misreads

Night’s Sling cannot select the same opponent twice in one use, so its bouncing is most relevant when multiple eligible opponents are present. Hypersense does not trigger just because Ororon has points: he must have at least 10, and nearby opponents must take one of its specified damage types. Aspect Catalyst begins only after the orb hits, applies only to the listed attacks that hit during its duration, and has a three-trigger cap. Ororon receives its Energy only while off-field. The Burst’s nine-second Oculus duration is shorter than its 15-second cooldown, and its 60-Energy cost is a separate consideration when planning to use it regularly.

Limitations and tradeoffs

  • Hypersense depends on point generation and specified nearby damage conditions.
  • Aspect Catalyst restores Energy only after the orb hits, on listed attacks that hit, and at most three times per duration.
  • The Burst costs 60 Energy, while its Oculus lasts nine seconds on a 15-second cooldown.

Common mistakes to avoid

  • Expecting Night’s Sling to select the same opponent more than once per use.
  • Expecting Hypersense without at least 10 Nightsoul points and one of its specified nearby damage conditions.
  • Expecting Aspect Catalyst before the orb hits, on attacks that do not hit, or while Ororon is on-field for his own Energy restoration.
  • Assuming Aspect Catalyst triggers on every attack despite its one-second interval and three-trigger limit.
  • Expecting an ordinary bow shot to deal Electro damage; only a fully charged aimed arrow is specified to do so.

Effects and reference details

Spiritvessel Snapshot · Normal attack

Normal Attack
Performs up to 3 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, Electro energy will accumulate on the arrowhead. A fully charged arrow will deal Electro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.

EffectLevel 1Level 1
1-Hit DMG50.6%50.6%
2-Hit DMG44.4%44.4%
3-Hit DMG69.8%69.8%
Aimed Shot43.9%43.9%
Fully-Charged Aimed Shot124%124%
Plunge DMG56.8%56.8%
Low/High Plunge DMG114%/142%114%/142%
Night's Sling · Elemental skill

Ororon manifests an ancient mystical technique from the Masters of the Night-Wind as a Spirit Orb of midnight shade and throws it at his foe, dealing Nightsoul-aligned Electro DMG.
When other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned Electro DMG. Each time Night's Sling is used, each opponent can only be selected as a target once.
After 3 bounces, or if there are no eligible targets left, the Orb will disappear.

Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.

EffectLevel 1Level 1
Spirit Orb DMG197.6%197.6%
CD15.0s15.0s
Dark Voices Echo · Elemental burst

Ororon works an ancient ritual, dealing Nightsoul-aligned AoE Electro DMG, summoning forth a Supersonic Oculus.

Supersonic Oculus
·Continuously taunts nearby opponents and attracts attacks from them.
·Continuously rotates and fires off sonic waves that deal Nightsoul-aligned Electro DMG.

Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.

EffectLevel 1Level 1
Ritual DMG174.4%174.4%
Soundwave Collision DMG33.2%33.2%
Duration9.0s9.0s
CD15.0s15.0s
Energy Cost6060
Nightshade Synesthesia

After a nearby party member triggers Nightsoul Burst, Ororon will gain 40 Nightsoul points. Within 15s after using his Elemental Skill, when other party members' Hydro or Electro attacks hit opponents, Ororon will gain 5 Nightsoul points, an effect that can occur every 0.3s for a maximum of 10 times during this 15s duration.
Ororon can have a maximum of 80 Nightsoul points.

Also, when nearby opponents take Electro-Charged or Lunar-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume 10 Nightsoul points (provided he has at least that amount), entering the Nightsoul's Blessing state and triggering the Hypersense effect: Deal Nightsoul-aligned Electro DMG based on 160% of Ororon's ATK to at most 4 nearby opponents. The aforementioned effect can trigger once every 1.8s.

Nightsoul's Blessing: Ororon
Ororon's Nightsoul's Blessing state lasts 6s.

Aspect Catalyst

After the Elemental Skill Night's Sling's Spirit Orb hits an opponent, Ororon will gain the Aspect Sigil effect for 15s.

Aspect Sigil
When a nearby active party member hits an opponent with Normal, Charged, or Plunging Attacks, that character will restore 3 Energy. If Ororon is off-field, Ororon will also restore 3 Energy. This effect can trigger once every 1s, and can trigger 3 times per duration.

Night Realm's Gift: Flowing Fog, Spritely Shadows

While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Ororon. When the active character is currently in the air, the following will trigger when switching to Ororon: Ororon will leap up high. Nightsoul Transmission can be triggered once every 10s by your party.

Holding Aiming Mode will cause Ororon to enter the "Spiritspeaker" state, which will allow him to interact with "Nightspirit Graffiti" and "Nightspirit Sigils," extracting information and power from them. The rules for interacting with these objects follow the same rules as those governing Iktomisaurus interactions.

Additionally, holding the jump button will cause Ororon to consume 75 Stamina and leap. In areas within Natlan where Phlogiston mechanics are present, Ororon will prioritize consuming 5 Phlogiston to leap to a height higher still.
When in the air, Ororon can Hold his Normal Attack to consume Phlogiston or Stamina and enter Aiming Mode.

The Art of Skinchanging

Increases gliding SPD for your own party members by 15%.
Not stackable with Passive Talents that provide the exact same effects.

References and version

Game data version: 7.1

Ororon — Genshin Impact Wiki ↗genshin-impact.fandom.com ↗
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Purchased talentsCurrentTarget
Spiritvessel SnapshotNormal attack
Night's SlingElemental skill
Dark Voices EchoElemental burst

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