Understand Argenti
Useful when…
- Attack groups with his area Skill and Ultimate.
- Gain Energy and CRIT Rate by hitting multiple enemies.
- Choose between the 90-Energy and 180-Energy Ultimate versions.
Area attacks and Apotheosis
Justice, Hereby Blooms deals Physical damage to all enemies. For every enemy hit by Argenti's Basic ATK, Skill, or Ultimate, his Talent restores three Energy and grants one Apotheosis stack, increasing his CRIT Rate by 1% per stack, up to ten stacks at the listed level-one values. His Technique dazes nearby enemies; attacking a Dazed enemy to enter combat deals area damage and restores 15 Energy. These figures are level-one values. [hsr-1302:ability:1; hsr-1302:ability:3; hsr-1302:ability:5]
Two Ultimate versions
The first Ultimate version costs 90 Energy and deals Physical damage to all enemies. The alternate version costs 180 Energy, also damages all enemies, then adds six damage instances, each hitting a random enemy. The facts describe random targets, not a bounce sequence. [hsr-1302:ability:2; hsr-1302:ability:6]
Trace tracks
The listed trace tracks include his Skill, both Ultimate versions under one Ultimate track, Talent, ATK, and Physical DMG bonus traces. The Talent's Energy and Apotheosis gains depend on how many enemies his attack hits. [hsr-1302:upgrades; hsr-1302:ability:3]
Limitations and tradeoffs
- The 180-Energy Ultimate costs twice as much Energy as the 90-Energy version.
- Its six additional damage instances each target a random enemy.
Common mistakes to avoid
- Confusing the 90-Energy and 180-Energy Ultimate versions.
- Describing the higher-cost Ultimate's extra hits as bounces.
- Overlooking that Talent Energy and Apotheosis gains depend on enemies hit.






