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Bailu
Honkai: Star Rail · Character

Bailu

Abundance healer with bouncing recovery, Invigoration, and one-time lethal protection

Released Apr 26, 2023

Bailu heals one ally and then bounces healing to random allies, while her Ultimate heals the whole party and grants Invigoration. Invigorated allies heal when hit, and her Talent can prevent one killing blow per battle. Use her when repeated healing and a one-time safety net are valuable, while remembering the lethal protection can only trigger once.

ElementThunderPathAbundanceRarity5
Bailu GUIDE

Understand Bailu

Useful when…

  • Restoring one target and then healing random allies with her Skill.
  • Healing all allies and granting or extending Invigoration with her Ultimate.
  • Preventing one teammate’s killing blow per battle and immediately healing that ally.

How does her healing work?

Singing Among Clouds heals one ally based on Bailu’s Max HP plus a flat amount, then heals random allies twice at the listed level-one parameters. Each subsequent heal is reduced by 15% from the prior one. Her Ultimate heals all allies, applies two-turn Invigoration to those without it, and extends existing Invigoration by one turn; Invigoration does not stack. While an ally has Invigoration, being hit triggers a heal based on Bailu’s Max HP plus a flat amount. That reaction can trigger twice at the listed level-one parameters.

What does the one-time protection do?

When a teammate receives a killing blow, Bailu prevents them from being knocked down and immediately heals them for a percentage of her Max HP plus a flat amount. This can trigger once per battle. Her Technique grants all allies two turns of Invigoration at the start of the next battle. These effects give her both preemptive recovery from hits and a limited answer to a lethal hit, but do not make her team invulnerable.

What investment fits her role?

The Skill and Ultimate are the main direct healing tools; the Talent supplies both hit-triggered recovery and lethal protection. HP bonus traces align with her Max-HP-based healing, while DEF and Effect RES bonus traces support her listed defensive profile. Basic ATK is Lightning damage to one enemy and is a secondary investment when healing is the priority.

What should you avoid assuming?

Skill healing after the primary target is random and decreases with each bounce. Invigoration does not stack, and the Talent’s hit-triggered heal has a limited trigger count. The lethal protection is once per battle, so after it has triggered, later killing blows receive no second prevention from this effect.

Limitations and tradeoffs

  • Skill’s secondary heals are random and diminish after each heal.
  • Invigoration does not stack and its hit-triggered healing has a limited count.
  • The lethal protection only prevents one killing blow per battle.

Common mistakes to avoid

  • Assuming Skill’s follow-up healing always reaches the ally who needs it; secondary targets are random.
  • Treating Invigoration as stackable or unlimited in trigger count.
  • Relying on Bailu’s lethal protection more than once in a battle.

Effects and reference details

Diagnostic Kick · Basic ATK

Deals Lightning DMG equal to 50% of Bailu's ATK to one designated enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Lightning DMG equal to 50% of Bailu's ATK to one designated enemy.
2Deals Lightning DMG equal to 60% of Bailu's ATK to one designated enemy.
3Deals Lightning DMG equal to 70% of Bailu's ATK to one designated enemy.
4Deals Lightning DMG equal to 80% of Bailu's ATK to one designated enemy.
5Deals Lightning DMG equal to 90% of Bailu's ATK to one designated enemy.
6Deals Lightning DMG equal to 100% of Bailu's ATK to one designated enemy.
7Deals Lightning DMG equal to 110% of Bailu's ATK to one designated enemy.
8Deals Lightning DMG equal to 120% of Bailu's ATK to one designated enemy.
9Deals Lightning DMG equal to 130% of Bailu's ATK to one designated enemy.
10Deals Lightning DMG equal to 140% of Bailu's ATK to one designated enemy.
Singing Among Clouds · Skill

Heals a single ally for 7.8% of Bailu's Max HP plus 78. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Heals a single ally for 7.8% of Bailu's Max HP plus 78. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
2Heals a single ally for 8.29% of Bailu's Max HP plus 124.8. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
3Heals a single ally for 8.77% of Bailu's Max HP plus 159.9. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
4Heals a single ally for 9.26% of Bailu's Max HP plus 195. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
5Heals a single ally for 9.75% of Bailu's Max HP plus 218.4. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
6Heals a single ally for 10.14% of Bailu's Max HP plus 241.8. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
7Heals a single ally for 10.53% of Bailu's Max HP plus 259.35. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
8Heals a single ally for 10.92% of Bailu's Max HP plus 276.9. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
9Heals a single ally for 11.31% of Bailu's Max HP plus 294.45. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
10Heals a single ally for 11.7% of Bailu's Max HP plus 312. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
11Heals a single ally for 12.09% of Bailu's Max HP plus 329.55. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
12Heals a single ally for 12.48% of Bailu's Max HP plus 347.1. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
13Heals a single ally for 12.87% of Bailu's Max HP plus 364.65. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
14Heals a single ally for 13.26% of Bailu's Max HP plus 382.2. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
15Heals a single ally for 13.65% of Bailu's Max HP plus 399.75. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
Felicitous Thunderleap · Ultimate

Heals all allies for 9% of Bailu's Max HP plus 90.
Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn.
The effect of Invigoration can last for 2 turn(s). This effect cannot stack.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Heals all allies for 9% of Bailu's Max HP plus 90. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
2Heals all allies for 9.56% of Bailu's Max HP plus 144. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
3Heals all allies for 10.13% of Bailu's Max HP plus 184.5. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
4Heals all allies for 10.69% of Bailu's Max HP plus 225. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
5Heals all allies for 11.25% of Bailu's Max HP plus 252. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
6Heals all allies for 11.7% of Bailu's Max HP plus 279. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
7Heals all allies for 12.15% of Bailu's Max HP plus 299.25. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
8Heals all allies for 12.6% of Bailu's Max HP plus 319.5. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
9Heals all allies for 13.05% of Bailu's Max HP plus 339.75. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
10Heals all allies for 13.5% of Bailu's Max HP plus 360. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
11Heals all allies for 13.95% of Bailu's Max HP plus 380.25. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
12Heals all allies for 14.4% of Bailu's Max HP plus 400.5. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
13Heals all allies for 14.85% of Bailu's Max HP plus 420.75. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
14Heals all allies for 15.3% of Bailu's Max HP plus 441. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
15Heals all allies for 15.75% of Bailu's Max HP plus 461.25. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
Gourdful of Elixir · Talent

After an ally target with Invigoration is hit, restores the ally's HP for 3.6% of Bailu's Max HP plus 36. This effect can trigger 2 time(s).
When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 12% of Bailu's Max HP plus 120 HP. This effect can be triggered 1 time per battle.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After an ally target with Invigoration is hit, restores the ally's HP for 3.6% of Bailu's Max HP plus 36. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 12% of Bailu's Max HP plus 120 HP. This effect can be triggered 1 time per battle.
2After an ally target with Invigoration is hit, restores the ally's HP for 3.82% of Bailu's Max HP plus 57.6. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 12.75% of Bailu's Max HP plus 192 HP. This effect can be triggered 1 time per battle.
3After an ally target with Invigoration is hit, restores the ally's HP for 4.05% of Bailu's Max HP plus 73.8. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 13.5% of Bailu's Max HP plus 246 HP. This effect can be triggered 1 time per battle.
4After an ally target with Invigoration is hit, restores the ally's HP for 4.28% of Bailu's Max HP plus 90. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 14.25% of Bailu's Max HP plus 300 HP. This effect can be triggered 1 time per battle.
5After an ally target with Invigoration is hit, restores the ally's HP for 4.5% of Bailu's Max HP plus 100.8. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 15% of Bailu's Max HP plus 336 HP. This effect can be triggered 1 time per battle.
6After an ally target with Invigoration is hit, restores the ally's HP for 4.68% of Bailu's Max HP plus 111.6. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 15.6% of Bailu's Max HP plus 372 HP. This effect can be triggered 1 time per battle.
7After an ally target with Invigoration is hit, restores the ally's HP for 4.86% of Bailu's Max HP plus 119.7. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 16.2% of Bailu's Max HP plus 399 HP. This effect can be triggered 1 time per battle.
8After an ally target with Invigoration is hit, restores the ally's HP for 5.04% of Bailu's Max HP plus 127.8. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 16.8% of Bailu's Max HP plus 426 HP. This effect can be triggered 1 time per battle.
9After an ally target with Invigoration is hit, restores the ally's HP for 5.22% of Bailu's Max HP plus 135.9. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 17.4% of Bailu's Max HP plus 453 HP. This effect can be triggered 1 time per battle.
10After an ally target with Invigoration is hit, restores the ally's HP for 5.4% of Bailu's Max HP plus 144. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 18% of Bailu's Max HP plus 480 HP. This effect can be triggered 1 time per battle.
11After an ally target with Invigoration is hit, restores the ally's HP for 5.58% of Bailu's Max HP plus 152.1. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 18.6% of Bailu's Max HP plus 507 HP. This effect can be triggered 1 time per battle.
12After an ally target with Invigoration is hit, restores the ally's HP for 5.76% of Bailu's Max HP plus 160.2. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 19.2% of Bailu's Max HP plus 534 HP. This effect can be triggered 1 time per battle.
13After an ally target with Invigoration is hit, restores the ally's HP for 5.94% of Bailu's Max HP plus 168.3. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 19.8% of Bailu's Max HP plus 561 HP. This effect can be triggered 1 time per battle.
14After an ally target with Invigoration is hit, restores the ally's HP for 6.12% of Bailu's Max HP plus 176.4. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 20.4% of Bailu's Max HP plus 588 HP. This effect can be triggered 1 time per battle.
15After an ally target with Invigoration is hit, restores the ally's HP for 6.3% of Bailu's Max HP plus 184.5. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 21% of Bailu's Max HP plus 615 HP. This effect can be triggered 1 time per battle.
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Saunter in the Rain · Technique

After Technique is used, at the start of the next battle, all allies are granted Invigoration for 2 turn(s).

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After Technique is used, at the start of the next battle, all allies are granted Invigoration for 2 turn(s).

References and version

Game data version: 4.6.0

Bailu — Honkai: Star Rail Wiki ↗hsr-build.com ↗honkai-star-rail.fandom.com ↗
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