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Gepard
Honkai: Star Rail · Character

Gepard

Teamwide shielder with single-target control

Released Apr 26, 2023

Gepard is an Ice Preservation character for teams that need a shield across the party. His Ultimate scales its shield from DEF, and his Technique can put a shield on all allies at the start of the next battle. His Skill also offers a chance to Freeze one enemy.

ElementIcePathPreservationRarity5
Gepard GUIDE

Understand Gepard

Useful when…

  • Providing a teamwide shield for several turns with his Ultimate.
  • Starting a battle with a teamwide shield after using his Technique.
  • Attempting to stop a dangerous enemy with Freeze.

Shielding and Freeze conditions

Gepard’s Ultimate shields every ally for three turns. Shield capacity is calculated as a percentage of his DEF plus a flat amount, so DEF improves the listed shield formula. His Technique applies a separate shield to all allies when the next battle begins; that shield lasts two turns and uses its own DEF scaling and flat amount. His Skill deals Ice damage to one enemy and has a base chance to Freeze it for one turn. A Frozen enemy cannot act and takes Ice Additional damage at the start of its turn.

Practical use and investment

Use the Technique before a battle when its opening shield is useful, then use the Ultimate to cover the team during combat. Build around DEF when strengthening the shield formulas. The Ultimate is the central trace investment for his team protection; Skill levels are more relevant if you rely on Freeze attempts, while Basic ATK contributes only single-target damage. His talent can restore him to 25% of Max HP after a killing blow once per battle, but it is a personal emergency safeguard rather than team healing. DEF and Effect RES bonus traces support his defensive role; unlocks have prerequisites and consume separate resources.

Limits and alternatives

The Technique shield lasts two turns and requires using the Technique before the battle; the Ultimate shield lasts three turns. Freeze is a chance and targets only one enemy, so it is not dependable as the sole answer to incoming attacks.

Limitations and tradeoffs

  • The main team shield comes from the Ultimate; Technique protection is shorter and battle-opening only.
  • Freeze has a base chance and affects one target.

Common mistakes to avoid

  • Building for ATK while expecting it to increase the shield; the shield formula uses DEF.
  • Treating the Technique shield as a replacement for the longer Ultimate shield in an extended fight.
  • Relying on a single-target Freeze chance as guaranteed damage prevention.

Effects and reference details

Fist of Conviction · Basic ATK

Deals Ice DMG equal to 50% of Gepard's ATK to one designated enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Ice DMG equal to 50% of Gepard's ATK to one designated enemy.
2Deals Ice DMG equal to 60% of Gepard's ATK to one designated enemy.
3Deals Ice DMG equal to 70% of Gepard's ATK to one designated enemy.
4Deals Ice DMG equal to 80% of Gepard's ATK to one designated enemy.
5Deals Ice DMG equal to 90% of Gepard's ATK to one designated enemy.
6Deals Ice DMG equal to 100% of Gepard's ATK to one designated enemy.
7Deals Ice DMG equal to 110% of Gepard's ATK to one designated enemy.
8Deals Ice DMG equal to 120% of Gepard's ATK to one designated enemy.
9Deals Ice DMG equal to 130% of Gepard's ATK to one designated enemy.
10Deals Ice DMG equal to 140% of Gepard's ATK to one designated enemy.
Daunting Smite · Skill

Deals Ice DMG equal to 100% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s).
While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 30% of Gepard's ATK at the beginning of each turn.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Ice DMG equal to 100% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 30% of Gepard's ATK at the beginning of each turn.
2Deals Ice DMG equal to 110% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 33% of Gepard's ATK at the beginning of each turn.
3Deals Ice DMG equal to 120% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 36% of Gepard's ATK at the beginning of each turn.
4Deals Ice DMG equal to 130% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 39% of Gepard's ATK at the beginning of each turn.
5Deals Ice DMG equal to 140% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 42% of Gepard's ATK at the beginning of each turn.
6Deals Ice DMG equal to 150% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 45% of Gepard's ATK at the beginning of each turn.
7Deals Ice DMG equal to 162.5% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 48.75% of Gepard's ATK at the beginning of each turn.
8Deals Ice DMG equal to 175% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 52.5% of Gepard's ATK at the beginning of each turn.
9Deals Ice DMG equal to 187.5% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 56.25% of Gepard's ATK at the beginning of each turn.
10Deals Ice DMG equal to 200% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 60% of Gepard's ATK at the beginning of each turn.
11Deals Ice DMG equal to 210% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 63% of Gepard's ATK at the beginning of each turn.
12Deals Ice DMG equal to 220% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 66% of Gepard's ATK at the beginning of each turn.
13Deals Ice DMG equal to 230% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 69% of Gepard's ATK at the beginning of each turn.
14Deals Ice DMG equal to 240% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 72% of Gepard's ATK at the beginning of each turn.
15Deals Ice DMG equal to 250% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 75% of Gepard's ATK at the beginning of each turn.
Enduring Bulwark · Ultimate

Applies a Shield to all allies, absorbing DMG equal to 30% of Gepard's DEF plus 150 for 3 turn(s).

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Applies a Shield to all allies, absorbing DMG equal to 30% of Gepard's DEF plus 150 for 3 turn(s).
2Applies a Shield to all allies, absorbing DMG equal to 31.87% of Gepard's DEF plus 240 for 3 turn(s).
3Applies a Shield to all allies, absorbing DMG equal to 33.75% of Gepard's DEF plus 307.5 for 3 turn(s).
4Applies a Shield to all allies, absorbing DMG equal to 35.63% of Gepard's DEF plus 375 for 3 turn(s).
5Applies a Shield to all allies, absorbing DMG equal to 37.5% of Gepard's DEF plus 420 for 3 turn(s).
6Applies a Shield to all allies, absorbing DMG equal to 39% of Gepard's DEF plus 465 for 3 turn(s).
7Applies a Shield to all allies, absorbing DMG equal to 40.5% of Gepard's DEF plus 498.75 for 3 turn(s).
8Applies a Shield to all allies, absorbing DMG equal to 42% of Gepard's DEF plus 532.5 for 3 turn(s).
9Applies a Shield to all allies, absorbing DMG equal to 43.5% of Gepard's DEF plus 566.25 for 3 turn(s).
10Applies a Shield to all allies, absorbing DMG equal to 45% of Gepard's DEF plus 600 for 3 turn(s).
11Applies a Shield to all allies, absorbing DMG equal to 46.5% of Gepard's DEF plus 633.75 for 3 turn(s).
12Applies a Shield to all allies, absorbing DMG equal to 48% of Gepard's DEF plus 667.5 for 3 turn(s).
13Applies a Shield to all allies, absorbing DMG equal to 49.5% of Gepard's DEF plus 701.25 for 3 turn(s).
14Applies a Shield to all allies, absorbing DMG equal to 51% of Gepard's DEF plus 735 for 3 turn(s).
15Applies a Shield to all allies, absorbing DMG equal to 52.5% of Gepard's DEF plus 768.75 for 3 turn(s).
Unyielding Will · Talent

When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 25% of his Max HP. This effect can only trigger once per battle.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 25% of his Max HP. This effect can only trigger once per battle.
2When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 27.5% of his Max HP. This effect can only trigger once per battle.
3When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 30% of his Max HP. This effect can only trigger once per battle.
4When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 32.5% of his Max HP. This effect can only trigger once per battle.
5When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 35% of his Max HP. This effect can only trigger once per battle.
6When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 37.5% of his Max HP. This effect can only trigger once per battle.
7When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 40.62% of his Max HP. This effect can only trigger once per battle.
8When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 43.75% of his Max HP. This effect can only trigger once per battle.
9When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 46.88% of his Max HP. This effect can only trigger once per battle.
10When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 50% of his Max HP. This effect can only trigger once per battle.
11When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 52.5% of his Max HP. This effect can only trigger once per battle.
12When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 55% of his Max HP. This effect can only trigger once per battle.
13When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 57.5% of his Max HP. This effect can only trigger once per battle.
14When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 60% of his Max HP. This effect can only trigger once per battle.
15When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 62.5% of his Max HP. This effect can only trigger once per battle.
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Comradery · Technique

After Gepard uses his Technique, when the next battle begins, a Shield will be applied to all allies, absorbing DMG equal to 24% of Gepard's DEF plus 150 for 2 turn(s).

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After Gepard uses his Technique, when the next battle begins, a Shield will be applied to all allies, absorbing DMG equal to 24% of Gepard's DEF plus 150 for 2 turn(s).

References and version

Game data version: 4.6.0

Gepard — Honkai: Star Rail Wiki ↗hsr-build.com ↗honkai-star-rail.fandom.com ↗
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Purchased tracesCurrentTarget
Fist of ConvictionFist of Conviction
Daunting SmiteDaunting Smite
Enduring BulwarkEnduring Bulwark
Unyielding WillUnyielding Will
↳ IntegrityIntegrity · requires DMG Boost: Ice
↳ CommanderCommander · requires DMG Boost: Ice
GritGrit
DMG Boost: IceDMG Boost: Ice
↳ Effect RES BoostEffect RES Boost · requires Integrity
↳ DMG Boost: IceDMG Boost: Ice · requires Effect RES Boost
DEF BoostDEF Boost
↳ DMG Boost: IceDMG Boost: Ice · requires Commander
↳ Effect RES BoostEffect RES Boost · requires DMG Boost: Ice
DMG Boost: IceDMG Boost: Ice
↳ DEF BoostDEF Boost · requires Grit
↳ Effect RES BoostEffect RES Boost · requires DEF Boost
↳ DMG Boost: IceDMG Boost: Ice · requires DEF Boost

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