QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Hysilens
Honkai: Star Rail · Character

Hysilens

Physical Nihility character who applies DoT states and creates a Zone that adds Physical DoT when enemies take DoT. Consider her when you want area debuffs and damage linked to enemy DoT.

Released Aug 13, 2025

Hysilens’s Skill damages all enemies and has a base chance to increase their damage taken. Her Ultimate creates a temporary Zone that reduces enemy ATK and DEF; while it lasts, enemy DoT can trigger additional Physical DoT. Her Talent can inflict Wind Shear, Bleed, Burn, or Shock when allies attack.

ElementPhysicalPathNihilityRarity5
Hysilens GUIDE

Understand Hysilens

Useful when…

  • Attacking all enemies while attempting the Skill’s damage-taken increase.
  • Reducing enemy ATK and DEF with the Ultimate’s Zone and triggering added Physical DoT when enemies take DoT within it.
  • Applying Talent states through ally attacks or the Technique’s combat-entry effect.

Skill, Zone, and Talent effects

Her Basic ATK deals Physical damage to one enemy. Her Skill deals Physical damage to all enemies and has a base chance to increase their damage taken for 3 turns. The listed chance and magnitude are unresolved. Her Ultimate damages all enemies and creates a 3-turn Zone that reduces enemy ATK and DEF. Its duration decreases by 1 at the start of each of Hysilens’s turns, and the Zone is dispelled if she is knocked down. While the Zone exists, when an enemy takes DoT, Hysilens deals additional Physical DoT. This effect can trigger at the start of each turn or after one ally attack, up to 8 times; the description does not specify the scope of that cap. It cannot repeatedly trigger itself. Her Talent gives an ally attack a base chance to inflict the enemy hit with Wind Shear, Bleed, Burn, or Shock, prioritizing a different state. Wind Shear, Burn, and Shock deal their respective elemental DoT at the start of each turn for 2 turns. Bleed deals Physical DoT based on the enemy’s Max HP, capped at 10% of Hysilens’s ATK. The exact values for several effects are not established by the listed descriptions.

Technique and combat entry

At Ocean’s Abode creates a forward-moving Special Dimension for 20 seconds. Enemies within it enter Soulstruck, do not attack allies, and follow the Dimension while it persists. When combat begins with Soulstruck enemies, there is a 100% base chance to inflict each enemy with 2 of the Talent’s four states. Only one ally-created Dimension Effect can exist at a time.

Investment and limits

Promotion, ability levels, and bonus traces are separate progression tracks. If the Zone’s debuffs and DoT-triggered effect matter most, consider the Ultimate track; the Talent is relevant if you rely on its states from ally attacks, and the Skill if you want its damage and damage-taken increase. These are conditional suggestions, not a fixed order. Bonus traces include SPD, ATK, and Effect Hit Rate boosts, with their own prerequisites and costs. The Zone is temporary and ends if Hysilens is knocked down. Its additional DoT depends on an enemy taking DoT while the Zone is active and is limited to 8 triggers, with the cap’s scope unspecified. The Skill’s damage-taken increase also has an unresolved chance and magnitude. Her listed Physical comparisons are Phainon, a Destruction character; Robin, a Harmony character; and Yao Guang, an Elation character. Those Paths do not establish that they share her DoT-linked Zone.

Limitations and tradeoffs

  • Additional Physical DoT requires enemies to take DoT while the Zone is active and has an 8-trigger cap.
  • The Zone’s duration decreases at the start of Hysilens’s turns and it ends if she is knocked down.
  • The Skill’s damage-taken increase has an unresolved base chance and magnitude.

Common mistakes to avoid

  • Treating the Zone as permanent; its duration decreases at the start of Hysilens’s turns and it is dispelled if she is knocked down.
  • Assuming the 8-trigger cap is global, per enemy, or per ally attack; its scope is unspecified.
  • Treating the Skill’s damage-taken increase as guaranteed or assigning it an unstated magnitude.
  • Ignoring that Bleed’s damage is capped at 10% of Hysilens’s ATK.

Effects and reference details

Aeolian Mode: Echoes in Still Waters · Basic ATK

Deals Physical DMG equal to 50% of Hysilens's ATK to one designated enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Physical DMG equal to 50% of Hysilens's ATK to one designated enemy.
2Deals Physical DMG equal to 60% of Hysilens's ATK to one designated enemy.
3Deals Physical DMG equal to 70% of Hysilens's ATK to one designated enemy.
4Deals Physical DMG equal to 80% of Hysilens's ATK to one designated enemy.
5Deals Physical DMG equal to 90% of Hysilens's ATK to one designated enemy.
6Deals Physical DMG equal to 100% of Hysilens's ATK to one designated enemy.
7Deals Physical DMG equal to 110% of Hysilens's ATK to one designated enemy.
8Deals Physical DMG equal to 120% of Hysilens's ATK to one designated enemy.
9Deals Physical DMG equal to 130% of Hysilens's ATK to one designated enemy.
10Deals Physical DMG equal to 140% of Hysilens's ATK to one designated enemy.
Overtone Hum: Chorus After Dark Tides · Skill

Has a 100% base chance to increase the DMG taken by all enemies by 10%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 70% of Hysilens's ATK to all enemies.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Has a 100% base chance to increase the DMG taken by all enemies by 10%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 70% of Hysilens's ATK to all enemies.
2Has a 100% base chance to increase the DMG taken by all enemies by 11%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 77% of Hysilens's ATK to all enemies.
3Has a 100% base chance to increase the DMG taken by all enemies by 12%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 84% of Hysilens's ATK to all enemies.
4Has a 100% base chance to increase the DMG taken by all enemies by 13%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 91% of Hysilens's ATK to all enemies.
5Has a 100% base chance to increase the DMG taken by all enemies by 14%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 98% of Hysilens's ATK to all enemies.
6Has a 100% base chance to increase the DMG taken by all enemies by 15%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 105% of Hysilens's ATK to all enemies.
7Has a 100% base chance to increase the DMG taken by all enemies by 16.25%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 113.75% of Hysilens's ATK to all enemies.
8Has a 100% base chance to increase the DMG taken by all enemies by 17.5%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 122.5% of Hysilens's ATK to all enemies.
9Has a 100% base chance to increase the DMG taken by all enemies by 18.75%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 131.25% of Hysilens's ATK to all enemies.
10Has a 100% base chance to increase the DMG taken by all enemies by 20%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 140% of Hysilens's ATK to all enemies.
11Has a 100% base chance to increase the DMG taken by all enemies by 21%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 147% of Hysilens's ATK to all enemies.
12Has a 100% base chance to increase the DMG taken by all enemies by 22%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 154% of Hysilens's ATK to all enemies.
13Has a 100% base chance to increase the DMG taken by all enemies by 23%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 161% of Hysilens's ATK to all enemies.
14Has a 100% base chance to increase the DMG taken by all enemies by 24%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 168% of Hysilens's ATK to all enemies.
15Has a 100% base chance to increase the DMG taken by all enemies by 25%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 175% of Hysilens's ATK to all enemies.
Maelstrom Rhapsody · Ultimate

Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 15%, and deals Physical DMG equal to 120% of Hysilens's ATK to all enemies.
For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 32% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect.
The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 15%, and deals Physical DMG equal to 120% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 32% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.
2Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 16%, and deals Physical DMG equal to 128% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 37.28% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.
3Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 17%, and deals Physical DMG equal to 136% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 42.56% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.
4Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 18%, and deals Physical DMG equal to 144% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 47.84% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.
5Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 19%, and deals Physical DMG equal to 152% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 53.12% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.
6Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 20%, and deals Physical DMG equal to 160% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 58.4% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.
7Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 21.25%, and deals Physical DMG equal to 170% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 63.2% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.
8Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 22.5%, and deals Physical DMG equal to 180% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 68% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.
9Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 23.75%, and deals Physical DMG equal to 190% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 74% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.
10Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 25%, and deals Physical DMG equal to 200% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 80% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.
11Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 26%, and deals Physical DMG equal to 208% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 84% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.
12Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 27%, and deals Physical DMG equal to 216% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 88% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.
13Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 28%, and deals Physical DMG equal to 224% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 92% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.
14Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 29%, and deals Physical DMG equal to 232% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 96% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.
15Hysilens deploys a Zone that reduces enemy targets' ATK by 15% and DEF by 30%, and deals Physical DMG equal to 240% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 100% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled.
Sirenic Serenade · Talent

When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state.
While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 10% of Hysilens's ATK for 2 turn(s).
While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 10% of Hysilens's ATK, lasting for 2 turn(s).

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 10% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 10% of Hysilens's ATK, lasting for 2 turn(s).
2When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 11.65% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 11.65% of Hysilens's ATK, lasting for 2 turn(s).
3When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 13.3% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 13.3% of Hysilens's ATK, lasting for 2 turn(s).
4When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 14.95% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 14.95% of Hysilens's ATK, lasting for 2 turn(s).
5When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 16.6% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 16.6% of Hysilens's ATK, lasting for 2 turn(s).
6When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 18.25% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 18.25% of Hysilens's ATK, lasting for 2 turn(s).
7When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 19.75% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 19.75% of Hysilens's ATK, lasting for 2 turn(s).
8When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 21.25% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 21.25% of Hysilens's ATK, lasting for 2 turn(s).
9When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 23.13% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 23.13% of Hysilens's ATK, lasting for 2 turn(s).
10When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 25% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 25% of Hysilens's ATK, lasting for 2 turn(s).
11When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 26.25% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 26.25% of Hysilens's ATK, lasting for 2 turn(s).
12When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 27.5% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 27.5% of Hysilens's ATK, lasting for 2 turn(s).
13When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 28.75% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 28.75% of Hysilens's ATK, lasting for 2 turn(s).
14When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 30% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 30% of Hysilens's ATK, lasting for 2 turn(s).
15When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 31.25% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 31.25% of Hysilens's ATK, lasting for 2 turn(s).
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

At Ocean's Abode · Technique

After using Technique, creates a Special Dimension that lasts for 20 seconds and automatically moves forward. Enemies within the Special Dimension enter the "Soulstruck" state. "Soulstruck" enemies will not attack ally targets and will follow the dimension while it persists.
After entering combat with "Soulstruck" enemies, there is a 100% base chance to inflict each enemy target with 2 of the following states: Wind Shear/Bleed/Burn/Shock, all of which are equivalent to those provided by Hysilens's Talent effect. Only 1 Dimension Effect created by allies can exist at the same time.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After using Technique, creates a Special Dimension that lasts for 20 seconds and automatically moves forward. Enemies within the Special Dimension enter the "Soulstruck" state. "Soulstruck" enemies will not attack ally targets and will follow the dimension while it persists. After entering combat with "Soulstruck" enemies, there is a 100% base chance to inflict each enemy target with 2 of the following states: Wind Shear/Bleed/Burn/Shock, all of which are equivalent to those provided by Hysilens's Talent effect. Only 1 Dimension Effect created by allies can exist at the same time.

References and version

Game data version: 4.6.0

Hysilens — Honkai: Star Rail Wiki ↗hsr-build.com ↗honkai-star-rail.fandom.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗Raw game data (JSON) ↗Raw game data (JSON) ↗

Original data record ↗

Report a discrepancy
Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.

The calculator loads when opened.

Find your next upgrade

Details