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Eternal Calculus
Honkai: Star Rail · Light Cone

Eternal Calculus

Erudition multi-target damage Light Cone

Introduced in v2.3

Eternal Calculus increases ATK and gains temporary ATK from enemies hit by each attack; hitting at least three enemies also grants SPD for one turn. Consider it for an Erudition wearer that regularly attacks multiple targets, while recognizing that the per-attack ATK stacks last only until the next attack.

PathEruditionRarity5
Eternal Calculus GUIDE

Understand Eternal Calculus

Useful when…

  • Multi-target attackers that can hit at least three enemies for the SPD effect.
  • Wearers whose attack hits multiple enemies and can build ATK before a follow-up attack.

How do the attack bonuses work?

The wearer gains ATK. After an attack, each enemy target hit adds another ATK increase, up to five stacks, and the added stacks last until the next attack. If that attack hits at least three enemy targets, the wearer also gains SPD for one turn. The three-target SPD trigger is based on targets hit by that attack.

When does it fit best?

Its temporary ATK buildup rewards attacks that hit several enemies. The SPD effect has a distinct threshold of three targets hit; an attack hitting fewer enemies can still add ATK per target without granting SPD. Because added ATK lasts until the next attack, it is temporary rather than a persistent battle-long stack.

What should be improved?

Promotion raises the Light Cone’s level. Superimposition improves the base ATK bonus, ATK gained per enemy hit, and the SPD bonus; the five-stack limit and three-target condition remain. Consider promotion for base stats, then copies if the wearer frequently hits multiple enemies and benefits from the extra SPD.

How do the comparisons differ?

A Dream Scented in Wheat provides CRIT Rate and boosts Ultimate and Follow-Up ATK damage. A Star That Lights the Night ties Energy and stacking damage bonuses to Assist Skill use. After the Charmony Fall supplies Break Effect and SPD after Ultimate. Their triggers focus on damage types or actions rather than enemies hit per attack.

Limitations and tradeoffs

  • The added ATK stacks last only until the next attack.
  • The SPD effect requires hitting at least three enemies with an attack.
  • Its per-target buildup is less suited to attacks that hit few enemies.

Common mistakes to avoid

  • Treating the per-attack ATK stacks as permanent.
  • Assuming the SPD bonus activates when fewer than three targets are hit.

Effects and reference details

Boundless Thought · Superimposition

The passive activates only on a wearer following Erudition. Each additional rank uses a duplicate or its designated special material.

S1 Increases the wearer's ATK by 8%. After using an attack, for each enemy target hit, additionally increases ATK by 4%. This effect can stack up to 5 times and last until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8%, lasting for 1 turn(s).

S2 Increases the wearer's ATK by 9%. After using an attack, for each enemy target hit, additionally increases ATK by 5%. This effect can stack up to 5 times and last until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 10%, lasting for 1 turn(s).

S3 Increases the wearer's ATK by 10%. After using an attack, for each enemy target hit, additionally increases ATK by 6%. This effect can stack up to 5 times and last until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 12%, lasting for 1 turn(s).

S4 Increases the wearer's ATK by 11%. After using an attack, for each enemy target hit, additionally increases ATK by 7%. This effect can stack up to 5 times and last until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 14%, lasting for 1 turn(s).

S5 Increases the wearer's ATK by 12%. After using an attack, for each enemy target hit, additionally increases ATK by 8%. This effect can stack up to 5 times and last until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 16%, lasting for 1 turn(s).

References and version

Game data version: 4.6.0

Eternal Calculus — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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