Understand Make the World Clamor
Useful when…
- An Erudition damage dealer whose Ultimate is an important damage source.
- A wearer who benefits from receiving Energy at battle entry.
What does it do?
At S1, the wearer immediately regenerates 20 Energy upon entering battle and deals 32% more Ultimate damage. At S5, those values are 32 Energy and 64% Ultimate damage. The Energy grant is an entry effect; the damage bonus specifically names Ultimate damage and does not state a bonus for Basic Attacks or Skills.
When should you consider it?
The combination suits a wearer who can turn the opening Energy into a useful Ultimate sooner and whose Ultimate contributes a substantial share of their damage. If a wearer’s damage is concentrated in other attack types, the Ultimate-only damage increase will contribute less. The supplied effect does not describe any repeat Energy regeneration after entering battle.
How should it be improved?
Promotion advances the Light Cone through stage 6. Superimposition increases both the entry Energy and Ultimate damage bonus; each step consumes one S1 sacrifice copy of Make the World Clamor. Promotion is the direct level investment, while superimposition is most relevant when spare copies are available and the wearer benefits from the stronger Ultimate-focused effect.
What alternatives emphasize different damage?
A Dream Scented in Wheat adds CRIT Rate and boosts Ultimate and Follow-Up Attack damage. After the Charmony Fall instead adds Break Effect and grants SPD after an Ultimate. A Star That Lights the Night describes Assist Skill-triggered Energy and stacks, with a further Ultimate bonus at a specified stack count. These effects have different triggers and are not automatic replacements for an entry Energy grant plus Ultimate damage.
Limitations and tradeoffs
- The damage bonus applies to Ultimate damage, not all damage types.
- The Energy regeneration is stated for battle entry only.
- Superimposition consumes duplicate copies.
Common mistakes to avoid
- Applying the Ultimate damage increase to Skills or Basic Attacks.
- Assuming the entry Energy effect repeats during battle.
- Ignoring whether the wearer’s Ultimate is an important source of damage.






