Today Is Another Peaceful Day GUIDE
Understand Today Is Another Peaceful Day
Useful when…
- Consider it when the wearer's Max Energy supports a useful bonus within the 160-Energy cap.
How is the bonus calculated?
After entering battle, the wearer gains damage based on Max Energy. Each counted point adds 0.2% at S1, up to 160 points; at the cap, that is 32%. At S5, each point adds 0.4%, for a maximum of 64%.
When does the cap matter?
The effect uses Max Energy, not current Energy, and counts no more than 160 points. Below 160 Max Energy, the bonus is smaller; Max Energy above 160 adds nothing further. A Dream Scented in Wheat grants CRIT Rate and boosts Ultimate and Follow-Up damage. After the Charmony Fall grants Break Effect and temporary Speed after Ultimate. A Star That Lights the Night lists effects tied to Assist Skill and Ultimate.
What can be upgraded?
Promotion advances the Light Cone through six stages. Superimposition raises the damage per counted Energy point; the 160-point cap remains. Supplied examples show a sacrifice copy for selected steps.
Limitations and tradeoffs
- The bonus is smaller when Max Energy is below 160.
- Max Energy above 160 does not increase the effect.
Common mistakes to avoid
- Using current Energy instead of Max Energy.
- Counting Max Energy above the 160-point cap.
Effects and reference details
A Storm Is Coming · Superimposition
The passive activates only on a wearer following Erudition. Each additional rank uses a duplicate or its designated special material.
S1 After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by 0.2%. A max of 160 Energy will be taken into account for this.
S2 After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by 0.25%. A max of 160 Energy will be taken into account for this.
S3 After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by 0.3%. A max of 160 Energy will be taken into account for this.
S4 After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by 0.35%. A max of 160 Energy will be taken into account for this.
S5 After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by 0.4%. A max of 160 Energy will be taken into account for this.
References and version
Game data version: 4.6.0
Technical source data for verification
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