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Luka
Honkai: Star Rail · Character

Luka

Physical Bleed damage dealer with a damage-taken debuff

Released Jul 19, 2023

Luka is a Physical Nihility character who applies Bleed, increases one enemy’s damage taken with his Ultimate, and builds Fighting Will to power an enhanced Basic ATK. Consider him when you want single-target pressure tied to Bleed and can make use of his extra Bleed damage trigger.

ElementPhysicalPathNihilityRarity4
Luka GUIDE

Understand Luka

Useful when…

  • Applying Bleed to a priority enemy and triggering its damage again with an enhanced attack.
  • Increasing one target’s damage received with his Ultimate.
  • Building Fighting Will through Basic ATK or Skill use to unlock the enhanced Basic ATK.

Bleed and Fighting Will

Luka’s Skill deals Physical damage and has a base chance to inflict Bleed for three turns. At each turn start, Bleed deals damage based on the target’s Max HP, capped at 130% of Luka’s ATK. His Ultimate gains two Fighting Will stacks, has a base chance to increase one target’s damage received by 12% for three turns, then deals Physical damage. His Talent gains one Fighting Will after his Basic ATK or Skill, up to four stacks; he starts battle with one. At two or more stacks, his Basic ATK becomes Sky-Shatter Fist and consumes two stacks. If its Rising Uppercut hits a Bleeding target, Bleed immediately deals damage once more, equal to 68% of its original damage.

Practical use and investment

The Skill is central to applying Bleed; the enhanced Basic ATK can then trigger Bleed damage again when it hits an afflicted target. Use the Ultimate when a target’s increased damage received benefits the rest of the damage dealt during its three-turn window. Skill and Talent levels support Bleed and Fighting Will interactions, while the Ultimate supports its direct hit and debuff. His described attacks scale from ATK, and bonus traces include Effect Hit Rate and ATK. Effect Hit Rate can be considered for chance-based Bleed and Ultimate effects; unlocks require their listed prerequisites and resources.

Limits and mistakes

Bleed application and the Ultimate’s damage-taken increase are base chances. Bleed’s Max HP-based damage is capped by Luka’s ATK, so the uncapped target-HP percentage does not guarantee unlimited damage. Sky-Shatter Fist consumes two Fighting Will stacks, and the extra Bleed trigger requires both an enhanced attack and a Bleeding target.

Limitations and tradeoffs

  • Bleed’s Max HP-based damage has a cap tied to Luka’s ATK.
  • The repeat Bleed trigger requires an enhanced Basic ATK to hit a Bleeding enemy and consumes Fighting Will.

Common mistakes to avoid

  • Ignoring the ATK cap on Bleed damage against high-Max-HP targets.
  • Expecting the enhanced Basic ATK to repeat Bleed damage without an existing Bleed.
  • Forgetting that Sky-Shatter Fist consumes two Fighting Will stacks.

Effects and reference details

Direct Punch · Basic ATK

Deals Physical DMG equal to 50% of Luka's ATK to one designated enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Physical DMG equal to 50% of Luka's ATK to one designated enemy.
2Deals Physical DMG equal to 60% of Luka's ATK to one designated enemy.
3Deals Physical DMG equal to 70% of Luka's ATK to one designated enemy.
4Deals Physical DMG equal to 80% of Luka's ATK to one designated enemy.
5Deals Physical DMG equal to 90% of Luka's ATK to one designated enemy.
6Deals Physical DMG equal to 100% of Luka's ATK to one designated enemy.
7Deals Physical DMG equal to 110% of Luka's ATK to one designated enemy.
8Deals Physical DMG equal to 120% of Luka's ATK to one designated enemy.
9Deals Physical DMG equal to 130% of Luka's ATK to one designated enemy.
10Deals Physical DMG equal to 140% of Luka's ATK to one designated enemy.
Lacerating Fist · Skill

Deals Physical DMG equal to 60% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s).
While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 130% of Luka's ATK.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Physical DMG equal to 60% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 130% of Luka's ATK.
2Deals Physical DMG equal to 66% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 143% of Luka's ATK.
3Deals Physical DMG equal to 72% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 156% of Luka's ATK.
4Deals Physical DMG equal to 78% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 169% of Luka's ATK.
5Deals Physical DMG equal to 84% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 182% of Luka's ATK.
6Deals Physical DMG equal to 90% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 201.5% of Luka's ATK.
7Deals Physical DMG equal to 97.5% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 227.5% of Luka's ATK.
8Deals Physical DMG equal to 105% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 260% of Luka's ATK.
9Deals Physical DMG equal to 112.5% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 299% of Luka's ATK.
10Deals Physical DMG equal to 120% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 338% of Luka's ATK.
11Deals Physical DMG equal to 126% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 354.9% of Luka's ATK.
12Deals Physical DMG equal to 132% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 371.8% of Luka's ATK.
13Deals Physical DMG equal to 138% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 388.7% of Luka's ATK.
14Deals Physical DMG equal to 144% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 405.6% of Luka's ATK.
15Deals Physical DMG equal to 150% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 422.5% of Luka's ATK.
Coup de Grâce · Ultimate

Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 12% for 3 turn(s). Then, deals Physical DMG equal to 198% of Luka's ATK to the target.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 12% for 3 turn(s). Then, deals Physical DMG equal to 198% of Luka's ATK to the target.
2Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 12.8% for 3 turn(s). Then, deals Physical DMG equal to 211.2% of Luka's ATK to the target.
3Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 13.6% for 3 turn(s). Then, deals Physical DMG equal to 224.4% of Luka's ATK to the target.
4Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 14.4% for 3 turn(s). Then, deals Physical DMG equal to 237.6% of Luka's ATK to the target.
5Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 15.2% for 3 turn(s). Then, deals Physical DMG equal to 250.8% of Luka's ATK to the target.
6Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 16% for 3 turn(s). Then, deals Physical DMG equal to 264% of Luka's ATK to the target.
7Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 17% for 3 turn(s). Then, deals Physical DMG equal to 280.5% of Luka's ATK to the target.
8Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 18% for 3 turn(s). Then, deals Physical DMG equal to 297% of Luka's ATK to the target.
9Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 19% for 3 turn(s). Then, deals Physical DMG equal to 313.5% of Luka's ATK to the target.
10Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 20% for 3 turn(s). Then, deals Physical DMG equal to 330% of Luka's ATK to the target.
11Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 20.8% for 3 turn(s). Then, deals Physical DMG equal to 343.2% of Luka's ATK to the target.
12Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 21.6% for 3 turn(s). Then, deals Physical DMG equal to 356.4% of Luka's ATK to the target.
13Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 22.4% for 3 turn(s). Then, deals Physical DMG equal to 369.6% of Luka's ATK to the target.
14Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 23.2% for 3 turn(s). Then, deals Physical DMG equal to 382.8% of Luka's ATK to the target.
15Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 24% for 3 turn(s). Then, deals Physical DMG equal to 396% of Luka's ATK to the target.
Flying Sparks · Talent

After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 68% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 68% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
2After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 69.7% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
3After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 71.4% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
4After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 73.1% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
5After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 74.8% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
6After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 76.5% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
7After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 78.63% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
8After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 80.75% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
9After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 82.87% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
10After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 85% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
11After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 86.7% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
12After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 88.4% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
13After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 90.1% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
14After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 91.8% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
15After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 93.5% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Anticipator · Technique

Immediately attacks the enemy. Upon entering battle, Luka deals Physical DMG equal to 50% of his ATK to a random single enemy with a 100% base chance to inflict his Skill's Bleed effect on the target. Then, Luka gains 1 additional stack of Fighting Will.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Immediately attacks the enemy. Upon entering battle, Luka deals Physical DMG equal to 50% of his ATK to a random single enemy with a 100% base chance to inflict his Skill's Bleed effect on the target. Then, Luka gains 1 additional stack of Fighting Will.
Sky-Shatter Fist · Basic ATK

Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 10% of Luka's ATK to one designated enemy target.
Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 40% of Luka's ATK to the designated enemy target.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 10% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 40% of Luka's ATK to the designated enemy target.
2Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 12% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 48% of Luka's ATK to the designated enemy target.
3Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 14% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 56% of Luka's ATK to the designated enemy target.
4Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 16% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 64% of Luka's ATK to the designated enemy target.
5Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 18% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 72% of Luka's ATK to the designated enemy target.
6Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 20% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 80% of Luka's ATK to the designated enemy target.
7Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 22% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 88% of Luka's ATK to the designated enemy target.
8Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 24% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 96% of Luka's ATK to the designated enemy target.
9Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 26% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 104% of Luka's ATK to the designated enemy target.
10Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 28% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 112% of Luka's ATK to the designated enemy target.

References and version

Game data version: 4.6.0

Luka — Honkai: Star Rail Wiki ↗hsr-build.com ↗honkai-star-rail.fandom.com ↗
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