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Robin • Summeretto
Honkai: Star Rail · Character

Robin • Summeretto

Wind Remembrance support with a Vibes-driven memosprite Zone

Released Aug 26, 2026

Robin • Summeretto builds Vibes from ally actions, summons the Summer Songbirds, and deploys a Zone once all three are present. She also advances one chosen ally with her Ultimate.

ElementWindPathRemembranceRarity5
Robin • Summeretto GUIDE

Understand Robin • Summeretto

Useful when…

  • Advancing a chosen ally and regenerating Energy for them.
  • Building the Summer Songbirds through ally actions.
  • Helping allies damage enemies during the Songbirds’ Fever Zone.

Songbirds and Zone

Her Skill summons Bessie. When an ally attacks, or provides healing or a Shield for the first time in any target’s turn, Robin gains one Vibe, up to 50 at the listed level-one value. While Bessie is present, six Vibes summons Drummie and twelve summons Paddie. Once all three Songbirds are present, Robin dispels their Crowd Control debuffs, begins Fever, and deploys a Zone. Allies dealing DMG inside it ignore enemy DEF by 10% plus 0.5% per Vibe at the listed level-one values.

Fever and countdown

During Fever, Robin and the Songbirds’ DMG increases by 30% plus 1% per Vibe. When the Songbirds’ turn begins, they use their Memosprite Skill, dealing Wind DMG to all enemies based on the Songbirds’ Max HP. The countdown has 140 SPD and removes 50% of current Vibes on its turn, with a minimum deduction of 12, at the listed level-one values. When Vibes reaches zero, the Songbirds disappear and Fever ends. Enemies take more DMG based on how many Songbirds are present. Summoning them restores 20 Energy to Robin, and their disappearance advances her action by 50%.

Ultimate and Technique

Her Ultimate advances one chosen ally other than Robin by 100% and grants that ally Special Guest for two turns. It regenerates a fixed amount of Energy for the target, but the supplied value is unresolved. The guest and their summon each grant Robin two Vibes when attacking; the action advance cannot be passed to another target. Her Technique grants six Vibes, advances her action by 30% at the next battle’s start, and increases all allies’ DMG by 20% for two turns. These Technique effects are temporary; the Zone still requires Bessie and all three Songbirds.

Progression and role

The Talent governs Vibe gain, Songbird summon thresholds, and the Zone’s DEF ignore. The Ultimate supports its single-ally action advance, while the Memosprite Talent affects Fever’s damage increase and Vibe countdown. Her Basic ATK deals a single-target attack based on Max HP. Available trace boosts include SPD and HP.

Limitations and tradeoffs

  • The Zone requires building Vibes and bringing all three Songbirds onto the field.
  • Her Ultimate advances only one designated ally, and that ally cannot pass the action advance onward.

Common mistakes to avoid

  • Expecting the Zone before all three Songbirds are present.
  • Ignoring the Vibe countdown that ends Fever at zero Vibes.
  • Treating the Ultimate’s fixed Energy restoration as 12% of the target’s Max Energy.

Effects and reference details

The Sea Sings in My Key · Basic ATK

Deals Wind DMG equal to 25% of Robin • Summeretto's Max HP to one enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Wind DMG equal to 25% of Robin • Summeretto's Max HP to one enemy.
2Deals Wind DMG equal to 30% of Robin • Summeretto's Max HP to one enemy.
3Deals Wind DMG equal to 35% of Robin • Summeretto's Max HP to one enemy.
4Deals Wind DMG equal to 40% of Robin • Summeretto's Max HP to one enemy.
5Deals Wind DMG equal to 45% of Robin • Summeretto's Max HP to one enemy.
6Deals Wind DMG equal to 50% of Robin • Summeretto's Max HP to one enemy.
7Deals Wind DMG equal to 55% of Robin • Summeretto's Max HP to one enemy.
8Deals Wind DMG equal to 60% of Robin • Summeretto's Max HP to one enemy.
9Deals Wind DMG equal to 65% of Robin • Summeretto's Max HP to one enemy.
10Deals Wind DMG equal to 70% of Robin • Summeretto's Max HP to one enemy.
Summer Strums the Soul · Skill

Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 50% of "Summer Songbirds'" Max HP, and gains 6 Vibes.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 50% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
2Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 55% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
3Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 60% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
4Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 65% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
5Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 70% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
6Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 75% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
7Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 81.25% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
8Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 87.5% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
9Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 93.75% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
10Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 100% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
11Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 105% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
12Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 110% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
13Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 115% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
14Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 120% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
15Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 125% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
Ascend That Rhapsody in Blue · Ultimate

Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 12% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 12% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
2Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 12.8% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
3Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 13.6% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
4Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 14.4% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
5Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 15.2% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
6Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 16% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
7Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 17% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
8Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 18% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
9Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 19% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
10Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 20% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
11Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 20.8% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
12Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 21.6% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
13Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 22.4% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
14Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 23.2% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
15Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 24% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
Wings Heed No Borders · Talent

Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (10% + Vibes × 0.5%).
While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (10% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
2Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (10.5% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
3Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (11% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
4Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (11.5% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
5Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (12% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
6Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (12.5% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
7Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (13.13% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
8Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (13.75% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
9Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (14.37% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
10Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (15% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
11Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (15.5% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
12Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (16% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
13Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (16.5% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
14Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (17% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
15Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (17.5% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

We Are the Melody · Technique

After using Technique, advances action by 20% at the start of the next battle, immediately gains 6 Vibes, and increases all allies' DMG dealt by 30%, lasting for 2 turn(s).

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After using Technique, advances action by 20% at the start of the next battle, immediately gains 6 Vibes, and increases all allies' DMG dealt by 30%, lasting for 2 turn(s).
Chirrup Quartet · Memosprite Skill

Deals Wind DMG equal to 75% of "Summer Songbirds'" Max HP to all enemies.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Wind DMG equal to 75% of "Summer Songbirds'" Max HP to all enemies.
2Deals Wind DMG equal to 90% of "Summer Songbirds'" Max HP to all enemies.
3Deals Wind DMG equal to 105% of "Summer Songbirds'" Max HP to all enemies.
4Deals Wind DMG equal to 120% of "Summer Songbirds'" Max HP to all enemies.
5Deals Wind DMG equal to 135% of "Summer Songbirds'" Max HP to all enemies.
6Deals Wind DMG equal to 150% of "Summer Songbirds'" Max HP to all enemies.
7Deals Wind DMG equal to 165% of "Summer Songbirds'" Max HP to all enemies.
8Deals Wind DMG equal to 180% of "Summer Songbirds'" Max HP to all enemies.
9Deals Wind DMG equal to 195% of "Summer Songbirds'" Max HP to all enemies.
10Deals Wind DMG equal to 210% of "Summer Songbirds'" Max HP to all enemies.
A Warble of Wings · Memosprite Talent

While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (30% + Vibes × 1%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 4%/6%/8% respectively.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (30% + Vibes × 1%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 4%/6%/8% respectively.
2While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (36% + Vibes × 1.2%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 4.8%/7.2%/9.6% respectively.
3While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (42% + Vibes × 1.4%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 5.6%/8.4%/11.2% respectively.
4While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (48% + Vibes × 1.6%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 6.4%/9.6%/12.8% respectively.
5While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (54% + Vibes × 1.8%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 7.2%/10.8%/14.4% respectively.
6While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (60% + Vibes × 2%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 8%/12%/16% respectively.
7While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (66% + Vibes × 2.2%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 8.8%/13.2%/17.6% respectively.
8While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (72% + Vibes × 2.4%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 9.6%/14.4%/19.2% respectively.
9While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (78% + Vibes × 2.6%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 10.4%/15.6%/20.8% respectively.
10While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (84% + Vibes × 2.8%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 11.2%/16.8%/22.4% respectively.
Near the Sea's Heartbeat · Memosprite Talent

When the "Summer Songbirds" gets summoned, regenerates 20 Energy for Robin • Summeretto.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1When the "Summer Songbirds" gets summoned, regenerates 20 Energy for Robin • Summeretto.
2When the "Summer Songbirds" gets summoned, regenerates 20 Energy for Robin • Summeretto.
3When the "Summer Songbirds" gets summoned, regenerates 20 Energy for Robin • Summeretto.
4When the "Summer Songbirds" gets summoned, regenerates 20 Energy for Robin • Summeretto.
5When the "Summer Songbirds" gets summoned, regenerates 20 Energy for Robin • Summeretto.
6When the "Summer Songbirds" gets summoned, regenerates 20 Energy for Robin • Summeretto.
7When the "Summer Songbirds" gets summoned, regenerates 20 Energy for Robin • Summeretto.
8When the "Summer Songbirds" gets summoned, regenerates 20 Energy for Robin • Summeretto.
9When the "Summer Songbirds" gets summoned, regenerates 20 Energy for Robin • Summeretto.
10When the "Summer Songbirds" gets summoned, regenerates 20 Energy for Robin • Summeretto.
Astride Summer's Nightwind · Memosprite Talent

When the "Summer Songbirds" disappears, Robin • Summeretto's action advances by 50%.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1When the "Summer Songbirds" disappears, Robin • Summeretto's action advances by 50%.
2When the "Summer Songbirds" disappears, Robin • Summeretto's action advances by 50%.
3When the "Summer Songbirds" disappears, Robin • Summeretto's action advances by 50%.
4When the "Summer Songbirds" disappears, Robin • Summeretto's action advances by 50%.
5When the "Summer Songbirds" disappears, Robin • Summeretto's action advances by 50%.
6When the "Summer Songbirds" disappears, Robin • Summeretto's action advances by 50%.
7When the "Summer Songbirds" disappears, Robin • Summeretto's action advances by 50%.
8When the "Summer Songbirds" disappears, Robin • Summeretto's action advances by 50%.
9When the "Summer Songbirds" disappears, Robin • Summeretto's action advances by 50%.
10When the "Summer Songbirds" disappears, Robin • Summeretto's action advances by 50%.

References and version

Game data version: 4.6.0

Robin • Summeretto — Honkai: Star Rail Wiki ↗hsr-build.com ↗honkai-star-rail.fandom.com ↗
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