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Sampo
Honkai: Star Rail · Character

Sampo

Wind damage-over-time attacker and DoT damage amplifier

Released Apr 26, 2023

Sampo is a Wind Nihility character whose attacks can inflict stackable Wind Shear. His Skill makes multiple hits against random enemies, and his Ultimate can increase enemies’ DoT taken.

ElementWindPathNihilityRarity4
Sampo GUIDE

Understand Sampo

Useful when…

  • Inflicting and stacking Wind Shear with attacks.
  • Increasing enemies’ DoT taken with his Ultimate.
  • Using his Technique to blind nearby enemies before combat.

Wind Shear and attacks

Sampo’s Skill hits a chosen enemy and makes four additional hits, each against a random enemy. His Talent gives attacks a 65% base chance to inflict Wind Shear for three turns. Wind Shear deals Wind DoT at the start of an enemy turn and can stack up to five times. His Ultimate damages all enemies and has a 100% base chance to increase their DoT taken by 20% for two turns. His Technique blinds nearby enemies for ten seconds. If combat starts against a Blinded enemy, the listed fixed chance to delay all enemies’ actions by 25% is 100%.

Practical use and investment

His Skill’s random follow-up hits can distribute damage among enemies, while his Ultimate’s DoT-taken increase can benefit DoT effects during its two-turn duration. His damage and Wind Shear scale from ATK. Skill, Ultimate, and Talent upgrades support the bounce damage, DoT-taken increase, and Wind Shear respectively. Bonus traces include Effect Hit Rate and ATK; these are separate unlocks with listed prerequisites and costs.

Limits and comparison

The four additional Skill hits target random enemies, so their distribution is not controlled. Wind Shear uses a base chance, and the Technique’s action delay applies when combat begins against a Blinded enemy.

Limitations and tradeoffs

  • Skill hits after the first target random enemies.
  • Wind Shear application uses a base chance, and DoT damage occurs at the start of enemy turns.

Common mistakes to avoid

  • Expecting all Skill hits to target the chosen enemy.
  • Treating the Wind Shear base chance as a guarantee.
  • Treating the Ultimate’s DoT-taken increase as a general damage increase.

Effects and reference details

Dazzling Blades · Basic ATK

Deals Wind DMG equal to 50% of Sampo's ATK to one designated enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Wind DMG equal to 50% of Sampo's ATK to one designated enemy.
2Deals Wind DMG equal to 60% of Sampo's ATK to one designated enemy.
3Deals Wind DMG equal to 70% of Sampo's ATK to one designated enemy.
4Deals Wind DMG equal to 80% of Sampo's ATK to one designated enemy.
5Deals Wind DMG equal to 90% of Sampo's ATK to one designated enemy.
6Deals Wind DMG equal to 100% of Sampo's ATK to one designated enemy.
7Deals Wind DMG equal to 110% of Sampo's ATK to one designated enemy.
8Deals Wind DMG equal to 120% of Sampo's ATK to one designated enemy.
9Deals Wind DMG equal to 130% of Sampo's ATK to one designated enemy.
10Deals Wind DMG equal to 140% of Sampo's ATK to one designated enemy.
Ricochet Love · Skill

Deals Wind DMG equal to 28% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 28% of Sampo's ATK to a random enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Wind DMG equal to 28% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 28% of Sampo's ATK to a random enemy.
2Deals Wind DMG equal to 30.8% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 30.8% of Sampo's ATK to a random enemy.
3Deals Wind DMG equal to 33.6% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 33.6% of Sampo's ATK to a random enemy.
4Deals Wind DMG equal to 36.4% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 36.4% of Sampo's ATK to a random enemy.
5Deals Wind DMG equal to 39.2% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 39.2% of Sampo's ATK to a random enemy.
6Deals Wind DMG equal to 42% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 42% of Sampo's ATK to a random enemy.
7Deals Wind DMG equal to 45.5% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 45.5% of Sampo's ATK to a random enemy.
8Deals Wind DMG equal to 49% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 49% of Sampo's ATK to a random enemy.
9Deals Wind DMG equal to 52.5% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 52.5% of Sampo's ATK to a random enemy.
10Deals Wind DMG equal to 56% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 56% of Sampo's ATK to a random enemy.
11Deals Wind DMG equal to 58.8% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 58.8% of Sampo's ATK to a random enemy.
12Deals Wind DMG equal to 61.6% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 61.6% of Sampo's ATK to a random enemy.
13Deals Wind DMG equal to 64.4% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 64.4% of Sampo's ATK to a random enemy.
14Deals Wind DMG equal to 67.2% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 67.2% of Sampo's ATK to a random enemy.
15Deals Wind DMG equal to 70% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 70% of Sampo's ATK to a random enemy.
Surprise Present · Ultimate

Deals Wind DMG equal to 96% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 20% for 2 turn(s).

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Wind DMG equal to 96% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 20% for 2 turn(s).
2Deals Wind DMG equal to 102.4% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 21% for 2 turn(s).
3Deals Wind DMG equal to 108.8% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 22% for 2 turn(s).
4Deals Wind DMG equal to 115.2% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 23% for 2 turn(s).
5Deals Wind DMG equal to 121.6% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 24% for 2 turn(s).
6Deals Wind DMG equal to 128% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 25% for 2 turn(s).
7Deals Wind DMG equal to 136% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 26.25% for 2 turn(s).
8Deals Wind DMG equal to 144% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 27.5% for 2 turn(s).
9Deals Wind DMG equal to 152% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 28.75% for 2 turn(s).
10Deals Wind DMG equal to 160% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 30% for 2 turn(s).
11Deals Wind DMG equal to 166.4% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 31% for 2 turn(s).
12Deals Wind DMG equal to 172.8% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 32% for 2 turn(s).
13Deals Wind DMG equal to 179.2% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 33% for 2 turn(s).
14Deals Wind DMG equal to 185.6% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 34% for 2 turn(s).
15Deals Wind DMG equal to 192% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 35% for 2 turn(s).
Windtorn Dagger · Talent

Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s).
Enemies inflicted with Wind Shear will take Wind DoT equal to 20% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 20% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
2Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 22% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
3Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 24% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
4Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 26% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
5Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 28% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
6Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 31% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
7Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 35% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
8Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 40% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
9Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 46% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
10Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 52% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
11Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 54.6% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
12Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 57.2% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
13Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 59.8% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
14Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 62.4% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
15Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 65% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Shining Bright · Technique

After Sampo uses his Technique, enemies in a set area are afflicted with Blind for 10 second(s). Blinded enemies cannot detect ally targets.
When initiating combat against a Blinded enemy, there is a 100% fixed chance to delay all enemies' action by 25%.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After Sampo uses his Technique, enemies in a set area are afflicted with Blind for 10 second(s). Blinded enemies cannot detect ally targets. When initiating combat against a Blinded enemy, there is a 100% fixed chance to delay all enemies' action by 25%.

References and version

Game data version: 4.6.0

Sampo — Honkai: Star Rail Wiki ↗hsr-build.com ↗honkai-star-rail.fandom.com ↗
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