Understand Copper Spear
Useful when…
- Use the jab attack against targets within its attack range and applicable conditions.
- Hold use to lower the spear, then collide with a target while moving for a charge attack.
- Use a charge against mounted targets when its dismount speed and duration conditions are met.
Jab and attack range
The jab is a ground-based attack followed by a recharge cooldown. Java component data lists a minimum attack range of 2.0 blocks and maximum of 4.5 blocks. These are attack-range values, not a guarantee that every target within that distance will be hit. The supplied Java data does not provide a fixed damage number.
Charge effects and conditions
Holding use lowers the spear into a charge position; colliding with a target deals damage depending on the user's velocity. Java component conditions list relative speed of at least 4.6 for damage, speed of at least 5.1 for knockback, and speed of at least 12.0 for dismounting. Each effect also has its own maximum-duration condition: 250 ticks for damage, 165 for knockback, and 80 for dismounting. The reading describes stages in which dismounting stops first, then knockback stops, while full damage remains after the spear drops down; it does not specify exact tick thresholds for those stage changes.
Durability and crafting
The spear has 190 maximum durability and is repairable with copper ingots. It can be crafted from a copper ingot and a stick. Its components permit sprinting while using it. The 13-tick kinetic-weapon delay is listed in the component data, but is not identified as the jab cooldown.
Limitations and tradeoffs
- The attack range extends to a listed maximum of 4.5 blocks, while successful hits still depend on the target and attack conditions.
- Charge effects depend on speed and held duration; damage, knockback, and dismounting have different conditions.
- The supplied Java data does not establish a fixed damage value.
Common mistakes to avoid
- Assuming every jab connects throughout the listed 2.0–4.5-block range.
- Expecting every charge to dismount or knock back regardless of speed and duration.
- Treating the 13-tick component delay as the jab cooldown.





