Small
For a Small Shuttle, the listed Cargo values are 24–32 and Tech values are 12–19. The source presents these as ranges without specifying a further mapping.
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For a Small Shuttle, the listed Cargo values are 24–32 and Tech values are 12–19. The source presents these as ranges without specifying a further mapping.
For a Medium Shuttle, the listed Cargo values are 28–36 and Tech values are 18–26. The source presents these as ranges without specifying a further mapping.
For a Large Fighter, the listed Cargo values are 30–38 and Tech values are 19–30. The source presents these as ranges without specifying a further mapping.
A Standard Freighter has listed Cargo values of 15–19 and Tech values of 8–12. The source presents these as ranges without specifying a further mapping.
A Capital Freighter has listed Cargo values of 24–34 and Tech values of 12–20. The source presents these as ranges without specifying a further mapping.
Launch Thruster is listed under Launch/Take off systems and is required for landing and lift-off.
Launch Auto-Charger is listed under Launch/Take off systems. Its stated effect is to recharge the Launch Thruster at 4% per minute.
Efficient Thrusters is listed under Launch/Take off systems and reduces launch cost by 20%.
Aqua-Jets is listed under Launch/Take off systems and enables water landing.
Pulse Engine is listed under Pulse System (System Travel). Its stated effect is to power all in-flight systems.
Sub-Light Amplifier is listed under Pulse System (System Travel) and increases pulse engine speed.
Instability Drive is listed under Pulse System (System Travel) and increases fuel efficiency.
Flight Assist Override is listed under Pulse System (System Travel) and provides +11% Maneuverability.
Photonix Core is listed under Pulse System (System Travel). Its stated effects are +25% Power, +15% Boost, and +11% Maneuverability.
Deflector Shield is listed under Defense Systems and provides an energy shield that protects the spacecraft.
Ablative Armour is listed under Defense Systems and provides +7% Shield Strength.
Hyperdrive is listed for Hyperdrive (Interstellar travel) and enables travel to Yellow Systems.
Indium Drive is listed for Hyperdrive (Interstellar travel) and enables travel to Yellow, Red, Green, and Blue Systems.
Emeril Drive is listed for Hyperdrive (Interstellar travel) and enables travel to Yellow, Red, and Green Systems.
Emergency Warp Unit is listed for Hyperdrive (Interstellar travel) and allows escape from combat by warping.
Cadmium Drive is listed for Hyperdrive (Interstellar travel) and enables travel to Yellow and Red Systems.
The Photon Cannon is listed under Combat Systems with a firing rate of 7 shots per second, an overheat time of 5.6 seconds, and a cooldown of 4 seconds.
Nonlinear Optics is a Combat Systems technology with an effect of +21% Heat Dispersion.
The Phase Beam is listed as a Combat Systems technology described as a spacefaring beam weapon and asteroid mining tool.
Fourier De-Limiter is a Combat Systems technology with an effect of +11% Heat Dispersion.
The Positron Ejector is a Combat Systems technology described as firing a 20-shot wide cone of destruction, with limited range.
Fragment Supercharger is a Combat Systems technology with listed effects of +20% Accuracy and +25% Range.
The Infra-Knife Accelerator is a Combat Systems technology described as firing in rapid sequences.
Q-Resonator is a Combat Systems technology that changes the volley from 2 shots to 3 shots, increasing damage, according to the source.
The Cyclotron Ballista is a Combat Systems technology described as producing a large, concentrated ball of charged particles.
Dyson Pump is a Combat Systems technology with an effect of +11% Heat Dispersion.
The Rocket Launcher is a Combat Systems technology described in the source as a highly destructive weapon; no numerical effect is supplied.
Large Rocket Tubes is a Combat Systems technology with a listed effect of +20% Heat Recovery.
The Teleport Receiver is an Accessories technology that increases material teleport range from 50u to 150u.
The Economy Scanner is an Accessories technology that grants the ability to check a system's economy details.
The Conflict Scanner is an Accessories technology that grants the ability to check a system's Conflict Level.
Decisions are limited to the supplied No Man’s Sky Wiki tables and excerpted contexts. The source mixes legacy update references with version 6.03 Corvette details; it does not establish a single edition or patch baseline. Some variants and class distinctions are explicit, while others are unlabeled in the table excerpts.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.