
Chemicals
Chemicals are listed as obtainable from boxes, by searching the environment, and as random enemy drops.
Stats, effects & acquisition22 source-linked references · 22 with game artwork
22 matching references · Undated entries are sorted A–Z.

Chemicals are listed as obtainable from boxes, by searching the environment, and as random enemy drops.
Stats, effects & acquisition
Chris starts with the Dragoon. After finishing the game, unlock it in the Extra Content Store; it can then be bought for use while controlling Ethan.
Stats, effects & acquisition
The F2 sniper rifle is on a wooden chair on Castle Dimitrescu’s rooftops, when you reach them for the first time.
Stats, effects & acquisition
The GM79 is in the waterwheel hut in East Old Town. Reaching it requires the Four-Winged Key and Iron Insignia Key; the Duke also sells it.
Stats, effects & acquisition
Gunpowder is listed as obtainable from boxes, by searching the environment, and as random enemy drops.
Stats, effects & acquisition
Finish the game on Hardcore difficulty to unlock the Handcannon PZ in the Bonus Content Store. After purchasing it, you can obtain it from the Duke on any playthrough, including one where you already have one.
Stats, effects & acquisition
Herbs are listed as obtainable from boxes, by searching the environment, and as random enemy drops.
Stats, effects & acquisition
Chris starts with the Karambit Knife. After finishing the game, you can also unlock its use by purchasing it from the Extra Content Store.
Stats, effects & acquisition
Ethan starts with the Knife. It can break boxes, interact with puzzles, and damage enemies at close range.
Stats, effects & acquisition
The LEMI is obtained automatically in an early cutscene after you enter the village and reach a survivor’s house.
Stats, effects & acquisition
Complete every Mercenaries Mode stage with at least SS Rank, then buy the LZ Answerer from the Duke.
Stats, effects & acquisition
After defeating Moreau, use the Crank to open the door beside the first windmill. The M1851 Wolfsbane is in a gun case inside one of the huts; the Duke also sells it.
Stats, effects & acquisition
Find the M1897 in a house during the early village attack. If missed, the Duke sells it before Castle Dimitrescu; the source also says it can be picked up after clearing the castle.
Stats, effects & acquisition
The M1911 is inside a locker in the village, accessible after clearing Castle Dimitrescu.
Stats, effects & acquisition
Finish the game on Village of Shadows difficulty to unlock the Rocket Pistol in the Bonus Content Store. After purchasing it, you can obtain it from the Duke on any playthrough, including one where you already have one.
Stats, effects & acquisition
The S.T.A.K.E. unlocks after completing the game and can be bought from the Duke before entering Castle Dimitrescu in New Game Plus.
Stats, effects & acquisition
Scrap Metal is listed as obtainable from boxes, by searching the environment, and as random enemy drops.
Stats, effects & acquisition
The Duke sells the SYG-12 once you reach Heisenberg’s Factory.
Stats, effects & acquisition
Chris starts with the Target Locator. The source says it must be used during specific story sections to progress, but does not identify those sections.
Stats, effects & acquisition
Chris starts with the USM-AI. After finishing the game, you can also unlock it through the Extra Content Store.
Stats, effects & acquisition
The Duke sells the V61 Custom after you reach Heisenberg’s Factory.
Stats, effects & acquisition
After finishing the game, unlock the WCX in the Bonus Content Store. Once purchased, it can be obtained from the Duke on any playthrough, including a playthrough where you already have one.
Stats, effects & acquisitionSource bounds: IGN weapon and modification entries, GameWith weapon acquisition lists and upgrade tables, and GameWith story/key-item and crafting-item sections. The sources identify Resident Evil Village but do not specify a platform or patch. New Game Plus and completion-unlock variants are identified where stated; weapon upgrades and the crafting-material list are unlabeled by edition. The story/key-item table is excluded because it does not establish equipment or progression-choice mechanics.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.