A Thousand Cuts
A Thousand Cuts has 5 ranks. At rank 1, Critical Hits grant 0.2% increased Damage Dealt per stack for 12 seconds, up to 25 stacks. Melee Critical Hits grant additional stacks.
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A Thousand Cuts has 5 ranks. At rank 1, Critical Hits grant 0.2% increased Damage Dealt per stack for 12 seconds, up to 25 stacks. Melee Critical Hits grant additional stacks.
Affinity increases Ability Damage. Its listed Rank 1 increase is 7.0%, and the skill has five ranks.
Alchemical Agent has 1 rank. Melee Critical Hits apply a random Status Effect; its listed rank 1 Status Effect Damage is 10.0% of Melee Damage dealt.
Ancestral Frost has 5 ranks. At rank 1, it increases Frost Damage by 4.0%.
Ancient Fury has 5 ranks. Rank 1 increases Maximum Health by 4.0% and Area Damage by 5.0%.
Arsenal has 5 ranks. At rank 1, it increases Melee Damage, Spell Damage, and Gun Damage by 3.0% each.
Ascension has 3 ranks. Its kill skill increases Maximum Health and Spell Damage by 2.0% per stack for 30 seconds, up to 10 stacks.
Awe has 3 ranks. At Rank 1, dealing Fire Damage grants +5.0% Critical Hit Damage, while dealing Lightning Damage grants +11.0% Critical Hit Chance; each bonus lasts 12 seconds.
Barrage fires seven arrows that deal Ability Damage on impact. Gun Damage increases also apply to Barrage. At level 40, each arrow deals 396 Ability Damage; the ability has three charges and a 30-second cooldown.
Stats, effects & acquisitionBlast Chill has 1 rank. Melee Damage has a 20.0% chance to release a Frost Nova that deals Frost Ability Damage to nearby enemies equal to 25% of the Melee Damage dealt. The Frost Nova cannot critically hit.
Blast Gasp has 5 ranks. Spell Damage has a 20.0% chance to trigger an elemental explosion that deals Ability Damage equal to 10.0% of the Spell Damage dealt. It cannot critically hit.
Blasthamut's Favor summons a seeking Fire Orb after a Gun kill or a Wyvern breath-attack kill; Melee kills and Wyvern claw kills summon a seeking Lightning Orb. At Rank 1, the orbs deal 440 Fire Ability Damage and 660 Lightning Ability Damage. The skill has one rank.
Blizzard creates three Frost Cyclones that seek nearby enemies and deal Frost Ability Damage over time. At level 40, they deal 352 Frost Ability Damage per second for 16 seconds, with a 35-second cooldown.
Stats, effects & acquisitionBlood Frenzy has 3 ranks. Its Kill Skill restores part of the active Enrage timer and some Maximum Health; Rank 1 restores 3.0% Maximum Health and 1 second of Enrage.
Blood of the Fallen has 1 rank. Its Kill Skill reduces remaining Action Skill Cooldown by 20.0%, or restores 20.0% of Action Skill duration if the skill is active.
Bounty of the Hunt is a kill skill that increases Action Skill Cooldown Rate for 12 seconds. The listed Rank 1 increase is 4.0%; the skill has five ranks.
Bullseye increases Gun Critical Hit Chance and Companion Critical Hit Chance. At Rank 1, each listed increase is 10.0%; the skill has five ranks.
Called Shot builds Gun Damage and Damage Resistance each second while aiming down sights. At Rank 1, each stat increases by 1.8% per stack, up to 10 stacks; the skill has three ranks.
Cleansing Flames slams the Fatemaker's Hammer into the ground, dealing Melee Damage and creating a Fire Nova that deals Fire Ability Damage to nearby enemies. At level 40, the listed damage is 2,199 Melee and 1,649 Fire Ability, with a 25-second cooldown.
Stats, effects & acquisitionCold Snap has 3 ranks. Rank 1 increases Movement Speed by 3.0% and Frost Efficiency by 8.0%; while Enraged, this effect is doubled.
Contagion has 3 ranks. At rank 1, applying a Status Effect has an 8% chance to spread it to nearby enemies; if none are nearby, it applies a different random Status Effect to the original enemy. The new effect deals 50% of the applied effect’s damage.
Dark Hydra has 3 ranks. On a kill, it has a 60.0% chance at Rank 1 to summon a Dark Hydra Companion for 10 seconds. The Hydra deals 220 Dark Magic Ability Damage to nearby enemies; maximum Hydras: 1.
Dark Pact has 5 ranks and increases Dark Magic Damage. The listed Rank 1 bonus is +4.0%.
Dedication increases Action Skill Cooldown Rate based on remaining Ward, with a greater increase at higher Ward. At Rank 1, the listed increase is 5.0% at Maximum Ward; the skill has five ranks.
The Demi-Lich Companion targets enemies at range with Dark Magic Damage. When the Fatemaker casts a Spell, it casts a homing Hellish Blast of that Spell’s element, damaging nearby enemies on impact. Fatemaker Damage increases also apply to Companions. At level 40, listed values are 498 Dark Magic Damage, 1494 Hellish Blast Damage, and a 30-second respawn cooldown.
Stats, effects & acquisitionDire Sacrifice spends 40% of current Health to deal 1099 Dark Magic Ability Damage and apply Dark Magic Status Effects to nearby enemies. It gains Bonus Damage equal to 150% of the sacrificed Health. Cooldown: 25 seconds.
Stats, effects & acquisitionDirty Fighting increases the Fatemaker’s Critical Hit Chance. Its listed current effect at level 40 is a 30.0% increase.
Double Knot has 3 ranks. A Spell Critical Hit deals Bonus Gun Damage using the Gun’s element; the listed Rank 1 bonus is 7% of damage dealt.
Dragon Aura surrounds the Fatemaker with an aura that increases Elemental Damage for them and all allies. The listed Rank 1 increase is 4.0%; the skill has five ranks.
Dread Covenant has 1 rank. It redirects 35.0% of damage taken to the Demi-Lich. When the Fatemaker reaches 1 Health, it restores 75.0% Maximum Health and sacrifices the Demi-Lich. Cooldown: 120 seconds.
Dreadwind spins for 6 seconds, dealing Melee Damage every 0.35 seconds equal to 35.0% of the equipped melee weapon’s damage. It grants 20.0% Movement Speed and Slow Immunity, with a 24-second cooldown; activating the skill again cancels it and refunds part of the cooldown.
Stats, effects & acquisitionEagle Eye increases Gun Damage and Gun Handling. At Rank 1, the listed increases are 4.0% Gun Damage and 5.0% Gun Handling; the skill has five ranks.
Elusive has 1 rank. It lets the Fatemaker shoot while sprinting and grants a chance to evade incoming damage while moving. At rank 1, Evasion is 10.0% at default walk speed and increases with movement speed.
Essence Drain has 5 ranks. On a kill, it increases Spell Cooldown Rate by 5.0% for 12 seconds at Rank 1.
Executioner’s Blade has 1 rank. Gun and Spell Critical Hits have a 20.0% chance to create an Ethereal Blade above the target; after a short delay, it impales them for Melee Damage equal to 100.0% of the equipped melee weapon’s damage.
Exploit Their Weakness has 3 ranks. Applying a Status Effect makes the affected enemy take increased damage from all sources for the effect’s duration; stacks can accrue per unique Status Effect. Rank 1 lists a 2.0% damage increase.
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