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Underrail · Combat feat

Hit and Run

A weapon kill can grant Movement Points when below a stated threshold; the guide excludes psychic powers, traps, and grenades.

How it works

Hit and Run requires 7 Agility in the guide. It grants Movement Points after a kill with the character’s weapon, provided the character was below a certain amount. The guide explicitly says psychic powers, traps, and grenades do not trigger it, and notes it can trigger more than once in a turn. The threshold and point amount are unspecified.

Read the supporting references

A focused reference to named combat feats and crafting choices described in the supplied Underrail passages. Most detailed effects come from a community guide whose page flags it as incompatible with Underrail; crafting facts also come from the Underrail Wiki. No claim is made that these details match every edition or expansion. Guidance explains the referenced mechanics; it is not a tested damage ranking. Check the stated edition and source version before applying a patch-specific detail.

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