Hit and Run
A weapon kill can grant Movement Points when below a stated threshold; the guide excludes psychic powers, traps, and grenades.
How it works
Hit and Run requires 7 Agility in the guide. It grants Movement Points after a kill with the character’s weapon, provided the character was below a certain amount. The guide explicitly says psychic powers, traps, and grenades do not trigger it, and notes it can trigger more than once in a turn. The threshold and point amount are unspecified.
Read the supporting references
A focused reference to named combat feats and crafting choices described in the supplied Underrail passages. Most detailed effects come from a community guide whose page flags it as incompatible with Underrail; crafting facts also come from the Underrail Wiki. No claim is made that these details match every edition or expansion. Guidance explains the referenced mechanics; it is not a tested damage ranking. Check the stated edition and source version before applying a patch-specific detail.





