Add a projectile to Spectral Scream’s deactivation in combat.
Use longer Spectral Scream uptime to build toward the projectile’s listed cap.
Effect
When Spectral Scream is deactivated, Afterburn launches an elemental projectile. The listed rank 0 effect deals 25 damage per second of ability uptime, up to 200; rank 2 lists 75 per second up to 400; rank 3 lists 100 per second up to 500.
The trigger is deactivation of Spectral Scream, so the projectile occurs when the ability ends. Afterburn is a Chroma mod with standard slot type and Zenurik polarity.
Practical restrictions
The projectile has a rank-dependent damage cap. The mod reaches rank 3, but the listed effects give values only for ranks 0, 2, and 3. Its base drain is 6.
The projectile requires deactivation and its damage is capped.
Common mistakes to avoid
Expecting the projectile upon activating Spectral Scream.
Treating the listed damage rate as uncapped.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
Spectral Scream Augment: Upon deactivation, Chroma will launch an elemental projectile dealing 25 Damage for each second the ability was active, to a maximum of 200 Damage.
6
0
0
1
Spectral Scream Augment: Upon deactivation, Chroma will launch an elemental projectile dealing 50 Damage for each second the ability was active, to a maximum of 300 Damage.
7
30
1,449
2
Spectral Scream Augment: Upon deactivation, Chroma will launch an elemental projectile dealing 75 Damage for each second the ability was active, to a maximum of 400 Damage.
8
90
4,347
3
Spectral Scream Augment: Upon deactivation, Chroma will launch an elemental projectile dealing 100 Damage for each second the ability was active, to a maximum of 500 Damage.
9
210
10,143
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.
Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
COMPARE INVESTMENT
Fusion cost and capacity
0Endo
0Credits
6Target slot drain
Rank
Observed effect
Drain
Endo from 0
Credits from 0
0
Spectral Scream Augment: Upon deactivation, Chroma will launch an elemental projectile dealing 25 Damage for each second the ability was active, to a maximum of 200 Damage.
6
0
0
1
Spectral Scream Augment: Upon deactivation, Chroma will launch an elemental projectile dealing 50 Damage for each second the ability was active, to a maximum of 300 Damage.
7
30
1,449
2
Spectral Scream Augment: Upon deactivation, Chroma will launch an elemental projectile dealing 75 Damage for each second the ability was active, to a maximum of 400 Damage.
8
90
4,347
3
Spectral Scream Augment: Upon deactivation, Chroma will launch an elemental projectile dealing 100 Damage for each second the ability was active, to a maximum of 500 Damage.
9
210
10,143
Slot polarity changes drain; fusion prices depend on mod rarity and family.