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Afterburner
Warframe · Mod

Afterburner

Elytron Core Vent augment

Released Jul 8, 2016

Afterburner causes Core Vent’s Blast damage to ignite exhaust fumes, leaving a damaging fire trail for a limited time. Consider it when enemies can pass through the flames created by Elytron’s ability.

TypeElytronPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Afterburner GUIDE

Understand Afterburner

Useful when…

  • Add a temporary Heat-damage hazard to Core Vent’s exhaust fumes.
  • Use the mod when enemies are likely to cross the ignited area.

Effect and trigger

The augment requires Blast damage from Core Vent to ignite the exhaust fumes. At rank 0, the flames last 6 seconds and enemies passing through take 200 Heat damage. At rank 2 they last 10 seconds and deal 400 Heat damage; rank 3 raises those values to 12 seconds and 500 Heat damage. The described damage applies to enemies passing through the flames.

wiki.warframe.com ↗

When to equip it

It is an Elytron mod with Zenurik polarity and base drain 6. Consider it when you use Core Vent and can put its exhaust fumes where enemies will pass through them. Its contribution is conditional on both the ability’s Blast damage igniting fumes and enemies crossing the flames; the information does not describe a general Heat bonus for other attacks.

Rank and investment

The mod has three ranks, with listed increases to duration and Heat damage. Rank-up costs are 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 credits. Rank it when the longer hazard duration and higher damage matter to your Core Vent use; otherwise, the augment’s benefit depends on enemy movement through its flames.

wiki.warframe.com ↗

Limitations

Afterburner does not ignite fumes without Core Vent’s Blast damage, and enemies must pass through the flames to receive the listed Heat damage. Do not mistake the 12-second duration for damage applied continuously to every enemy in range.

Limitations and tradeoffs

  • Requires Core Vent Blast damage to ignite the exhaust fumes.
  • Its listed Heat damage depends on enemies passing through a temporary hazard.

Common mistakes to avoid

  • Expecting the flames without Core Vent Blast damage.
  • Treating the listed Heat damage as an automatic hit on every nearby enemy.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Core Vent Augment: Blast Damage ignites exhaust fumes for 6s. Enemies passing through the flames take 200 Heat Damage.600
1Core Vent Augment: Blast Damage ignites exhaust fumes for 8s. Enemies passing through the flames take 300 Heat Damage.7301,449
2Core Vent Augment: Blast Damage ignites exhaust fumes for 10s. Enemies passing through the flames take 400 Heat Damage.8904,347
3Core Vent Augment: Blast Damage ignites exhaust fumes for 12s. Enemies passing through the flames take 500 Heat Damage.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Afterburner — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

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