Carrier mod that increases ammo capacity and converts pickups into ammunition for equipped weapons.
Released Oct 5, 2016
Ammo Case increases ammo capacity and converts ammo pickups into ammo for equipped weapons after a delay. Consider it when using Carrier and seeking more carried ammo plus pickup conversion.
Convert ammo pickups into ammunition for equipped weapons.
Effect and timing
At rank 0, Ammo Case grants +5% Ammo Capacity and converts pickups after 5 seconds. At rank 3, it grants +15% and the delay is 3 seconds; at rank 5, +25% and 2 seconds. It is a Carrier mod.
This is a standard Carrier mod with Penjaga polarity, base drain 2, and maximum rank 5. The first rank costs 10 Endo and 483 Credits; the rank 4-to-5 step costs 160 Endo and 7,728 Credits. Higher ranks both increase capacity and shorten the conversion delay.
Looter instead emits a pulse wave to break open loot crates within 22 m. That crate-breaking effect is distinct from Ammo Case’s ammo-capacity and pickup-conversion effects.
Limitations and tradeoffs
Requires Carrier and a standard mod slot.
The conversion is delayed, with the delay depending on rank.
Common mistakes to avoid
Expecting pickup conversion to happen instantly.
Confusing the ammo conversion effect with Looter’s crate-breaking pulse.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
Increases Ammo Capacity by 5% and converts Ammo Pickups into ammo for equipped weapons after 5s.
2
0
0
1
Increases Ammo Capacity by 10% and converts Ammo Pickups into ammo for equipped weapons after 4s.
3
10
483
2
Increases Ammo Capacity by 13% and converts Ammo Pickups into ammo for equipped weapons after 3.5s.
4
30
1,449
3
Increases Ammo Capacity by 15% and converts Ammo Pickups into ammo for equipped weapons after 3s.
5
70
3,381
4
Increases Ammo Capacity by 17% and converts Ammo Pickups into ammo for equipped weapons after 2.5s.
6
150
7,245
5
Increases Ammo Capacity by 25% and converts Ammo Pickups into ammo for equipped weapons after 2s.
7
310
14,973
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.