Archon Intensify grants Ability Strength and adds a temporary strength bonus after an ability restores health. Consider it when the baseline strength and healing trigger both fit your Warframe.
Activate its timed bonus by restoring health with an ability.
Effect and trigger
At rank 0, it grants 2.7% Ability Strength; at rank 5, 16.4%; and at rank 10, 30%. Restoring health with abilities grants an additional 30% Ability Strength for 10 seconds. The trigger specifically requires healing from an ability.
It is a standard Warframe mod with Madurai polarity, maximum rank 10, and base drain 6. The rank 9 to 10 example costs 20,480 Endo and 989,184 Credits. Ranking raises the baseline strength bonus; the listed conditional 30% bonus and 10-second duration are constant in the sampled entries.
Intensify lists 30% Ability Strength. Precision Intensify instead lists 90% Ability Strength for the fourth ability. Archon Intensify adds the healing-triggered bonus to its general strength effect. It is explicitly incompatible with Intensify, Umbral Intensify, Flawed Intensify, and Precision Intensify, so compare the effect scope before choosing one.
Limitations and tradeoffs
The additional strength requires an ability to restore health and lasts 10 seconds.
Base drain is 6, with high Endo and Credit costs at maximum rank.
Common mistakes to avoid
Do not assume health restored by a non-ability source activates the bonus.
Do not plan to equip Archon Intensify alongside its explicitly incompatible Intensify variants.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
+2.7% Ability Strength Restoring health with abilities grants +30% Ability Strength for 10s.
6
0
0
1
+5.5% Ability Strength Restoring health with abilities grants +30% Ability Strength for 10s.
7
40
1,932
2
+8.2% Ability Strength Restoring health with abilities grants +30% Ability Strength for 10s.
8
120
5,796
3
+10.9% Ability Strength Restoring health with abilities grants +30% Ability Strength for 10s.
9
280
13,524
4
+13.6% Ability Strength Restoring health with abilities grants +30% Ability Strength for 10s.
10
600
28,980
5
+16.4% Ability Strength Restoring health with abilities grants +30% Ability Strength for 10s.
11
1,240
59,892
6
+19.1% Ability Strength Restoring health with abilities grants +30% Ability Strength for 10s.
12
2,520
121,716
7
+21.8% Ability Strength Restoring health with abilities grants +30% Ability Strength for 10s.
13
5,080
245,364
8
+24.5% Ability Strength Restoring health with abilities grants +30% Ability Strength for 10s.
14
10,200
492,660
9
+27.3% Ability Strength Restoring health with abilities grants +30% Ability Strength for 10s.
15
20,440
987,252
10
+30% Ability Strength Restoring health with abilities grants +30% Ability Strength for 10s.
16
40,920
1,976,436
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.