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Bleeding Edge
Warframe · Mod

Bleeding Edge

Archmelee mod that increases critical damage.

Released Oct 24, 2014

Bleeding Edge increases Archmelee critical damage, reaching +110% at rank 10. It is useful when the weapon build can make use of critical hits; it does not increase critical chance. Because its maximum rank is high and its final fusion steps are expensive, partial ranking can be sensible when capacity or Endo is limited.

TypeArchmeleePolaritymaduraiMax rank10Base drain4VariantStandardRarityCommon
Bleeding Edge GUIDE

Understand Bleeding Edge

Useful when…

  • Increase critical damage on an Archmelee weapon when its build can produce critical hits.
  • Keep it at a partial rank to gain some critical damage without paying the steepest fusion costs.

What does Bleeding Edge change?

Bleeding Edge is a standard Archmelee mod with Madurai polarity and base drain 4. It grants +110% Critical Damage at rank 10. Rank 0 grants +10%, and rank 5 grants +60%. It changes critical damage, not critical chance; the resulting weapon damage depends on the weapon and its critical behavior, which are not specified here.

How far should it be ranked?

The mod has a maximum rank of 10. Example costs rise substantially at later steps: 10 Endo and 483 Credits from rank 0 to 1, 320 Endo and 15,456 Credits from rank 5 to 6, and 5,120 Endo and 247,296 Credits from rank 9 to 10. The larger bonus comes with a steep last step, so a partial rank can preserve resources and mod capacity while still providing the listed critical damage increase.

wiki.warframe.com ↗

How is it different from other critical mods?

Tempered Blade lists +150% Critical Chance at maximum rank 5, affecting a different stat from Bleeding Edge. Critical Meltdown pairs +60% Radiation with +60% Critical Chance, while Magnetized Core pairs +60% Magnetic with +40% Critical Damage. These are different combinations; the descriptions do not establish that a critical chance mod is always preferable or that one mod replaces another.

What are the practical limits?

Bleeding Edge is listed for Archmelee equipment. It raises critical damage only, so do not read it as a chance to produce critical hits. Its rank 10 cost is especially large in the supplied examples; invest toward maximum only when that increase fits the build and resource budget.

wiki.warframe.com ↗

Limitations and tradeoffs

  • Maximum rank supplies the largest critical damage bonus but requires 5,120 Endo and 247,296 Credits for the listed rank 9 to 10 step.
  • Critical Chance alternatives change a separate stat, while Magnetized Core pairs Critical Damage with Magnetic.

Common mistakes to avoid

  • Confusing Critical Damage with Critical Chance.
  • Paying the rank 9 to 10 cost without needing the additional listed bonus.
  • Treating the listed bonus as the weapon’s final damage increase.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+10% Critical Damage400
1+20% Critical Damage510483
2+30% Critical Damage6301,449
3+40% Critical Damage7703,381
4+50% Critical Damage81507,245
5+60% Critical Damage931014,973
6+70% Critical Damage1063030,429
7+80% Critical Damage111,27061,341
8+90% Critical Damage122,550123,165
9+100% Critical Damage135,110246,813
10+110% Critical Damage1410,230494,109

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Bleeding Edge — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+10% Critical Damage400
1+20% Critical Damage510483
2+30% Critical Damage6301,449
3+40% Critical Damage7703,381
4+50% Critical Damage81507,245
5+60% Critical Damage931014,973
6+70% Critical Damage1063030,429
7+80% Critical Damage111,27061,341
8+90% Critical Damage122,550123,165
9+100% Critical Damage135,110246,813
10+110% Critical Damage1410,230494,109

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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