Burning Hate makes enemies hit by Hate more vulnerable to Status Damage when they are already inflicted with Heat Status. Consider it when you can meet that condition consistently.
Increasing Status Damage against Heat-status enemies hit by Hate.
Effect and condition
The effect requires both a Heat Status on the enemy and damage from Hate. At rank 5, affected enemies become vulnerable to 120% more Status Damage; it does not describe a general bonus against enemies without Heat Status.
Rank investment
The listed effect is 20% at rank 0, 80% at rank 3, and 120% at rank 5. The final step costs 480 Endo and 23,184 Credits. Rank it according to how much value the conditional increase provides for the setup.
This Standard mod is specific to Hate, uses Madurai polarity, has base drain 2, and can reach rank 5.
Limitations and tradeoffs
Its effect depends on Heat Status being present when Hate damages the enemy.
Higher ranks increase the conditional bonus but require more fusion resources.
Common mistakes to avoid
Expecting the vulnerability effect to apply before the enemy has Heat Status.
Assuming the mod applies Heat Status itself.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
When Hate damages enemies inflicted with Heat Status, they become vulnerable to 20% more Status Damage.
2
0
0
1
When Hate damages enemies inflicted with Heat Status, they become vulnerable to 40% more Status Damage.
3
30
1,449
2
When Hate damages enemies inflicted with Heat Status, they become vulnerable to 60% more Status Damage.
4
90
4,347
3
When Hate damages enemies inflicted with Heat Status, they become vulnerable to 80% more Status Damage.
5
210
10,143
4
When Hate damages enemies inflicted with Heat Status, they become vulnerable to 100% more Status Damage.
6
450
21,735
5
When Hate damages enemies inflicted with Heat Status, they become vulnerable to 120% more Status Damage.
7
930
44,919
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.