Bursting Mass makes an infested mass accumulate 200% of damage that goes through it, then deal that accumulated amount in a 15 m radius when it expires. Secondary fire manually detonates an existing mass. Consider it for area damage when you can direct damage through the mass.
Accumulating damage through the infested mass for its detonation.
Manually triggering an existing mass with secondary fire.
Effect and trigger
At rank 5, the mass accumulates 200% of the damage that goes through it and deals that amount within a 15 m radius on expiry. Secondary fire can manually detonate an existing mass. The mod is for Mutalist Quanta.
Rank progression and cost
Rank 0 accumulates 50%; rank 3 accumulates 140%; rank 5 reaches 200%. The detonation radius remains listed as 15 m. The last fusion step costs 480 Endo and 23,184 Credits.
The stated accumulation applies to damage that goes through the mass, and manual detonation requires an existing mass.
Limitations and tradeoffs
The effect depends on damage passing through the mass and a mass being present to detonate.
Higher ranks improve accumulated damage but do not change the listed radius.
Common mistakes to avoid
Assuming any damage to enemies nearby is accumulated; the effect specifies damage going through the mass.
Expecting secondary fire to detonate a mass that has not been created.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
The infested mass accumulates 50% of the damage that goes through it and deals it in 15m radius when it expires. Secondary fire will manually detonate an existing mass.
4
0
0
1
The infested mass accumulates 80% of the damage that goes through it and deals it in 15m radius when it expires. Secondary fire will manually detonate an existing mass.
5
30
1,449
2
The infested mass accumulates 110% of the damage that goes through it and deals it in 15m radius when it expires. Secondary fire will manually detonate an existing mass.
6
90
4,347
3
The infested mass accumulates 140% of the damage that goes through it and deals it in 15m radius when it expires. Secondary fire will manually detonate an existing mass.
7
210
10,143
4
The infested mass accumulates 170% of the damage that goes through it and deals it in 15m radius when it expires. Secondary fire will manually detonate an existing mass.
8
450
21,735
5
The infested mass accumulates 200% of the damage that goes through it and deals it in 15m radius when it expires. Secondary fire will manually detonate an existing mass.
9
930
44,919
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.
Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
COMPARE INVESTMENT
Fusion cost and capacity
0Endo
0Credits
4Target slot drain
Rank
Observed effect
Drain
Endo from 0
Credits from 0
0
The infested mass accumulates 50% of the damage that goes through it and deals it in 15m radius when it expires. Secondary fire will manually detonate an existing mass.
4
0
0
1
The infested mass accumulates 80% of the damage that goes through it and deals it in 15m radius when it expires. Secondary fire will manually detonate an existing mass.
5
30
1,449
2
The infested mass accumulates 110% of the damage that goes through it and deals it in 15m radius when it expires. Secondary fire will manually detonate an existing mass.
6
90
4,347
3
The infested mass accumulates 140% of the damage that goes through it and deals it in 15m radius when it expires. Secondary fire will manually detonate an existing mass.
7
210
10,143
4
The infested mass accumulates 170% of the damage that goes through it and deals it in 15m radius when it expires. Secondary fire will manually detonate an existing mass.
8
450
21,735
5
The infested mass accumulates 200% of the damage that goes through it and deals it in 15m radius when it expires. Secondary fire will manually detonate an existing mass.
9
930
44,919
Slot polarity changes drain; fusion prices depend on mod rarity and family.