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Calculated Victory
Warframe · Mod

Calculated Victory

Conclave pistol survival mod

Released May 12, 2015

Calculated Victory reduces shield recharge delay after a pistol kill, while also reducing Health Orb healing. Consider it when kills are frequent and faster shield recovery matters in Conclave.

TypePistolPolarityvazarinMax rank3Base drain10VariantConclaveRarityRare
Calculated Victory GUIDE

Understand Calculated Victory

Useful when…

  • Use on a Conclave pistol when you can reliably secure kills and want to shorten the wait before shields recharge.

What it does

A kill grants reduced Shield Recharge Delay for a limited time. At rank 0, the reduction is 25% for 3 seconds; at rank 2 it is 75% for 8 seconds; at rank 3 it reaches 100% for 10 seconds. The mod also reduces healing received from Health Orbs by 6.2%, 18.7%, and 25% at those ranks, respectively.

Use and rank investment

It is a standard pistol-slot Conclave mod with Vazarin polarity, a base drain of 10, and a maximum rank of 3. Rank it if the stronger, longer kill-triggered window is useful to your setup; each upgrade increases the shield-delay reduction and its duration, but also increases the Health Orb penalty. The listed upgrade steps cost 30, 60, then 120 Endo, with corresponding credit costs of 1,449, 2,898, and 5,796.

wiki.warframe.com ↗

Limitations and alternatives

The effect depends on getting a kill, so it offers no listed benefit before the first kill or when kills are too infrequent to refresh its value. The Health Orb penalty is present even at maximum rank. Recuperate also triggers on a kill and has the same listed orb penalty, but grants Heal Rate rather than reducing shield recharge delay. Standard pistol mods such as Galvanized Crosshairs and Galvanized Diffusion serve different damage purposes and are not direct substitutes.

Limitations and tradeoffs

  • Kill-dependent shield recovery comes with reduced Health Orb healing.
  • The highest rank costs more Endo and credits for a stronger and longer effect.

Common mistakes to avoid

  • Expecting the shield effect before a kill triggers it.
  • Ignoring the reduction to Health Orb healing when ranking the mod.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0On Kill: -25% Shield Recharge Delay for 3s
-6.2% from Health Orbs
1000
1On Kill: -50% Shield Recharge Delay for 5s
-12.5% from Health Orbs
11301,449
2On Kill: -75% Shield Recharge Delay for 8s
-18.7% from Health Orbs
12904,347
3On Kill: -100% Shield Recharge Delay for 10s
-25% from Health Orbs
1321010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Calculated Victory — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
10Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0On Kill: -25% Shield Recharge Delay for 3s · -6.2% from Health Orbs1000
1On Kill: -50% Shield Recharge Delay for 5s · -12.5% from Health Orbs11301,449
2On Kill: -75% Shield Recharge Delay for 8s · -18.7% from Health Orbs12904,347
3On Kill: -100% Shield Recharge Delay for 10s · -25% from Health Orbs1321010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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