Understand Concealed Explosives
Useful when…
- Use on compatible thrown weapons when the added explosion chance is desirable.
- Consider keeping the rank below maximum if a lower listed chance better suits your tolerance for the effect.
Effect and rank
The mod adds a 20% chance to explode at rank 0, 60% at rank 2, and 80% at rank 3. Its description says “Use with Caution,” but the input does not specify the consequence, damage, or radius of the explosion; do not infer those details.
Compatibility and investment
Concealed Explosives is a standard Thrown mod with Madurai polarity, base drain 6, and maximum rank 3. It is incompatible with Energizing Shot. The final rank costs 120 Endo and 5,796 Credits in the listed example. Since the chance rises with rank, choose investment according to how often you want the effect to occur and the mod capacity you can spend.
Practical caution
The effect is chance-based, so it will not occur on every eligible throw. The given information does not describe whether the explosion can harm the user or how it behaves in different situations; base your decision on the stated chance and caution rather than assuming a particular outcome.
Limitations and tradeoffs
- Higher rank raises the explosion chance but costs Endo and Credits and uses more mod capacity.
- Explicitly incompatible with Energizing Shot.
- Explosion damage and radius are not specified.
Common mistakes to avoid
- Assuming the explosion triggers every throw at less than 100% chance.
- Assuming unspecified explosion damage, radius, or consequences.






