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Crowd Dispersion
Warframe · Mod

Crowd Dispersion

Wyrm crowd-control precept

Released Mar 18, 2013

Crowd Dispersion is a Wyrm precept that knocks down nearby groups of enemies in a radial area. Consider it for close-range crowd control; its listed damage is only 6.0 to 10.0, so the described practical effect is the knockdown rather than high damage.

TypeWyrmPolaritypenjagaMax rank5Base drain2VariantStandardRarityCommon
Crowd Dispersion GUIDE

Understand Crowd Dispersion

Useful when…

  • Knock down multiple nearby enemies around Wyrm.
  • Use the rank progression to extend the listed radius from 6.0 m to 10.0 m.

When does the effect activate?

Crowd Dispersion unleashes a radial knockdown when multiple enemies are nearby. At rank 0 the radius is 6.0 m and the listed damage is 6.0; at rank 3 these values are 8.4 m and 8.4 damage; at rank 5 they are 10.0 m and 10.0 damage. Its trigger requires multiple nearby enemies, so it is not described as a response to a lone target.

wiki.warframe.com ↗

How should Wyrm use it?

This is a standard Wyrm mod with Penjaga polarity and base drain 2. Its radial knockdown is the supported crowd-control use. Negate, a comparison candidate, instead prevents status effects from applying to its owner once every 5 seconds; that is a defensive status-prevention effect, not an area knockdown. The two descriptions address different threats.

Rank and resource tradeoff

The mod reaches rank 5. The radius grows from 6.0 m at rank 0 to 8.4 m at rank 3 and 10.0 m at rank 5, while the listed damage rises by the same numeric amounts. The final step from rank 4 to 5 costs 160 Endo and 7,728 Credits. Rank it for a larger knockdown radius if that crowd-control reach matters to your setup.

wiki.warframe.com ↗

Acquisition

The listed sources are Leech Osprey, Sapping Osprey, and variants of those units. Their listed chances are cached snapshot values and do not guarantee current availability.

Limitations and tradeoffs

  • The knockdown requires multiple nearby enemies.
  • Its listed damage is low relative to the practical crowd-control purpose described.

Common mistakes to avoid

  • Expecting it to activate against only one nearby enemy.
  • Treating the small listed damage value as its main benefit instead of the knockdown.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Unleashes a 6.0m radial knockdown when multiple enemies are nearby, dealing 6.0 Damage.200
1Unleashes a 6.8m radial knockdown when multiple enemies are nearby, dealing 6.8 Damage.310483
2Unleashes a 7.6m radial knockdown when multiple enemies are nearby, dealing 7.6 Damage.4301,449
3Unleashes a 8.4m radial knockdown when multiple enemies are nearby, dealing 8.4 Damage.5703,381
4Unleashes a 9.2m radial knockdown when multiple enemies are nearby, dealing 9.2 Damage.61507,245
5Unleashes a 10.0m radial knockdown when multiple enemies are nearby, dealing 10.0 Damage.731014,973

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Crowd Dispersion — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Unleashes a 6.0m radial knockdown when multiple enemies are nearby, dealing 6.0 Damage.200
1Unleashes a 6.8m radial knockdown when multiple enemies are nearby, dealing 6.8 Damage.310483
2Unleashes a 7.6m radial knockdown when multiple enemies are nearby, dealing 7.6 Damage.4301,449
3Unleashes a 8.4m radial knockdown when multiple enemies are nearby, dealing 8.4 Damage.5703,381
4Unleashes a 9.2m radial knockdown when multiple enemies are nearby, dealing 9.2 Damage.61507,245
5Unleashes a 10.0m radial knockdown when multiple enemies are nearby, dealing 10.0 Damage.731014,973

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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