QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Cull the Weak
Warframe · Mod

Cull the Weak

Claw weapon mod for status-dependent melee damage and non-critical hits

Released Oct 2, 2024

Cull the Weak boosts claw melee damage according to the number of status types affecting the target, and separately increases damage from non-critical hits. It is most relevant when targets carry multiple status types and the companion weapon's hits are not critical.

TypeClawsPolaritymaduraiMax rank5Base drain4VariantStandardRarityUncommon
Cull the Weak GUIDE

Understand Cull the Weak

Useful when…

  • Build claw damage around targets affected by multiple status types.
  • Gain a bonus to non-critical claw hits.

Two effects with different conditions

At maximum rank, Cull the Weak grants +60% Melee Damage per status type affecting the target, plus +240% damage to non-critical hits. These are separate effects: the first scales with how many status types are on the target, while the second specifically concerns hits that do not crit. At rank 0 the values are +10% per status type and +40% for non-critical hits; rank 3 gives +40% and +160%.

Compatibility and rank costs

This is a standard Madurai-polarity mod for Claws, with base drain 4 and maximum rank 5. Listed costs increase from 20 Endo and 966 Credits at rank 0 to 1, to 320 Endo and 15,456 Credits at rank 4 to 5. Higher ranks improve both effects, but the payoff depends on the status types present on targets and how often claw hits are non-critical.

wiki.warframe.com ↗

Alternatives serve different roles

Bell Ringer is described as making melee attacks knock enemies down and applying +4 Impact status effects; Frenzied Posture changes the companion's target preference and adds +80% Status Duration. Bite instead adds critical chance and critical damage. These are distinct claw-mod functions, not direct substitutes for Cull the Weak's conditional damage bonuses.

Limitations and tradeoffs

  • The per-status-type bonus depends on status types already affecting the target.
  • The separate +240% bonus applies to non-critical hits, not critical hits.

Common mistakes to avoid

  • Counting the per-status bonus without status types affecting the target.
  • Applying the non-critical-hit bonus to critical hits.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+10% Melee Damage per Status Type affecting the target
Non-Critical hits deal +40% damage
400
1+20% Melee Damage per Status Type affecting the target
Non-Critical hits deal +80% damage
520966
2+30% Melee Damage per Status Type affecting the target
Non-Critical hits deal +120% damage
6602,898
3+40% Melee Damage per Status Type affecting the target
Non-Critical hits deal +160% damage
71406,762
4+50% Melee Damage per Status Type affecting the target
Non-Critical hits deal +200% damage
830014,490
5+60% Melee Damage per Status Type affecting the target
Non-Critical hits deal +240% damage
962029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Cull the Weak — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
COMPARE INVESTMENT

Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+10% Melee Damage per Status Type affecting the target · Non-Critical hits deal +40% damage400
1+20% Melee Damage per Status Type affecting the target · Non-Critical hits deal +80% damage520966
2+30% Melee Damage per Status Type affecting the target · Non-Critical hits deal +120% damage6602,898
3+40% Melee Damage per Status Type affecting the target · Non-Critical hits deal +160% damage71406,762
4+50% Melee Damage per Status Type affecting the target · Non-Critical hits deal +200% damage830014,490
5+60% Melee Damage per Status Type affecting the target · Non-Critical hits deal +240% damage962029,946

Slot polarity changes drain; fusion prices depend on mod rarity and family.

Find your next upgrade

Details