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Dizzying Rounds
Warframe · Mod

Dizzying Rounds

Bronco close-range stun and finisher-opening mod

Released May 12, 2020

Dizzying Rounds makes Bronco shots fired within a rank-dependent distance stun enemies and open them to finishers. Consider it for close-range control and finisher opportunities; ranking also increases its Status Chance bonus.

TypeBroncoPolaritynaramonMax rank3Base drain4VariantStandardRarityRare
Dizzying Rounds GUIDE

Understand Dizzying Rounds

Useful when…

  • Stun enemies and open them to finishers at close range with Bronco.
  • Increase Bronco Status Chance while using the mod's close-range effect.

Range and effect

At rank 0, shots from less than 2 m stun enemies and open them to finishers, with +50% Status Chance. At rank 2, the threshold is less than 6 m with +150% Status Chance. Rank 3 reaches less than 8 m and +200% Status Chance. The distance condition is strictly “less than” the stated threshold.

wiki.warframe.com ↗

Slot and investment

This Rare standard Bronco mod uses a standard slot, has Naramon polarity, base drain 4, and maximum rank 3. The rank 2 to 3 step costs 120 Endo and 5,796 Credits. Higher rank extends the listed threshold and Status Chance together, so consider whether close-range use justifies the added investment.

wiki.warframe.com ↗

Practical limitation

The stun and finisher opening depend on being inside the ranked distance threshold. The entry does not give a specific acquisition source, so no acquisition route can be recommended from these details.

Limitations and tradeoffs

  • Close-range stun and finisher utility require shots inside the rank-dependent distance threshold.
  • Increasing rank costs fusion resources but improves both threshold and Status Chance.

Common mistakes to avoid

  • Assuming the stun triggers at any range.
  • Treating the distance threshold as inclusive when it is stated as less than the listed value.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Shots from less than 2m stun enemies and open them to finishers. +50% Status Chance400
1Shots from less than 4m stun enemies and open them to finishers. +100% Status Chance5301,449
2Shots from less than 6m stun enemies and open them to finishers. +150% Status Chance6904,347
3Shots from less than 8m stun enemies and open them to finishers. +200% Status Chance721010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Dizzying Rounds — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Shots from less than 2m stun enemies and open them to finishers. +50% Status Chance400
1Shots from less than 4m stun enemies and open them to finishers. +100% Status Chance5301,449
2Shots from less than 6m stun enemies and open them to finishers. +150% Status Chance6904,347
3Shots from less than 8m stun enemies and open them to finishers. +200% Status Chance721010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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