Understand Deconstructor Prime
Useful when…
- Consider it when choosing a companion weapon for Helios Prime.
- Compare its three individual attack entries when evaluating its listed damage and status chance.
Three separate projectile attacks
The First Attack deals 160 Impact damage, the Second deals 160 Puncture damage, and the Third deals 160 Slash damage. Each entry lists speed 1.33, 25% status chance, 0% critical chance, and a 1× critical multiplier. Each is a projectile with speed 40 and flight 40. The entries do not specify attack order or selection behavior.
Compared with standard Deconstructor
Standard Deconstructor is described as making the Helios Sentinel attack with pieces of itself. Deconstructor Prime is described as turning Helios Prime into a deadly projectile. The Prime has three listed attack entries at 160 damage apiece; the comparison provides no standard Deconstructor attack statistics, so it does not establish a damage advantage.
Damage and critical profile
The listed damage is entirely Impact, Puncture, or Slash across separate attack entries. Each attack has 0% critical chance, while its 25% status chance is listed per attack. These values describe the individual entries and should not be added together as one hit.
Limitations and tradeoffs
- Each listed attack has 0% critical chance.
- The three damage types appear as separate attacks, not one combined hit.
- The listed attack entries do not explain their order or selection behavior.
Common mistakes to avoid
- Adding the three attack entries together as though they were one hit.
- Assuming the listed attack order describes which attack fires next.






