Understand Elytron
Useful when…
- Attach and remotely detonate Bloomer’s explosive projectile on a target.
- Use Core Vent to confuse enemy projectiles and cause them to detonate.
- Use Thumper for a localized storm of explosions or Warhead for a large missile blast.
What do its abilities do?
Bloomer fires a high-yield projectile that can latch onto targets and be detonated remotely. Core Vent releases the propulsion core, confusing enemy projectiles and causing them to detonate. Thumper creates a localized storm of explosions. Warhead launches a slow missile capable of a massive explosion. The listed ability descriptions communicate their roles but provide no damage values, ranges, costs, or durations.
What do its base properties mean for use?
The supplied base stats list 765 Health, 745 Shield, 145 Armor, and 120 power. Its 0.9 sprint speed is lower than the listed speeds for Odonata and Odonata Prime in the candidate data. It has Madurai, Vazarin, and Naramon polarities.
When would another Archwing be a better fit?
Amesha’s abilities specifically describe interception, decoys, status immunity, and energy support, while Itzal’s description emphasizes clandestine attacks. Odonata is described as balancing offense and defense. These are distinct stated purposes: consider those Archwings when their named support, stealth, or balanced countermeasure role matters more than Elytron’s explosive kit.
Limitations and tradeoffs
- Listed sprint speed is 0.9, below the comparison candidates Odonata and Odonata Prime.
- Ability effects are described qualitatively, so exact damage, reach, and timing cannot be inferred.
Common mistakes to avoid
- Do not treat Bloomer as an automatic impact explosion; it is described as remotely detonated and able to latch onto targets.
- Do not assume Warhead is a fast projectile; it is explicitly described as plodding.






