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Nataruk
Warframe · Equipment

Nataruk

Charge bow with quick, charged, and perfect shot entries

Released Dec 15, 2021

Nataruk is a projectile bow with quick and charged attack profiles, including a Perfect Shot entry. Consider it if you want to compare those distinct profiles and use its stated charge-release guidance: release just before full charge for maximum effect.

TypeBowMastery requirement0Critical chance20%Critical multiplier1.8
Nataruk GUIDE

Understand Nataruk

Useful when…

  • Compare the listed damage and chance values for Quick Shot, Charged Shot, and Perfect Shot.
  • Use the description’s just-before-full-charge release instruction without assuming it maps to a specific attack entry.

How do its shot profiles differ?

Quick Shot lists 45 Slash and 405 Puncture damage, 20% critical chance, a 1.8× critical multiplier, and 30% status chance. Charged Shot lists 252 Slash and 648 Puncture, 50% critical chance, a 2.2× multiplier, and 50% status chance; its listed charge time is 1 second. Perfect Shot lists the same damage components and status chance as Charged Shot, with 60% critical chance and a 2.4× multiplier; its listed charge time is 0.7 seconds. The description advises releasing just before full charge for maximum effect, but does not explicitly map that instruction to one of these attack entries.

What is the projectile handling?

The listed firing rate is 0.667. Quick Shot has projectile speed 140; Charged Shot and Perfect Shot each list speed 70. The bow lists four Madurai polarities. These are separate attack profiles, and the charge-time entries should not be read as total firing-cycle times.

How do other named bows differ?

Proboscis Cernos is described as spawning sticky appendages that pull nearby enemies before bursting. Cinta is described as offering quick arrows, a shock wave, and a focused shot. Daikyu Prime is described as rewarding careful marksmanship. These descriptions point to different stated mechanics; they do not establish a general ranking against Nataruk.

Limitations and tradeoffs

  • Charged and Perfect Shot list lower projectile speed than Quick Shot.
  • Perfect Shot has higher listed critical chance and multiplier than Charged Shot, while their listed damage components and status chance match.

Common mistakes to avoid

  • Treating the 0.7-second Perfect Shot charge time as a total firing-cycle time.
  • Assuming Perfect Shot has more listed damage than Charged Shot.
  • Assuming the description’s release timing maps precisely to the Perfect Shot entry.

Effects and reference details

Detailed properties

Critical chance20%
Critical multiplier1.8×
Status chance50%
Listed attack rate0.67
Accuracy16.67
TriggerCharge
Reload time0.05 seconds
Multishot1

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Quick Shot20%1.8×30%slash: 45, puncture: 405
Charged Shot50%2.2×50%slash: 252, puncture: 648
Perfect Shot60%2.4×50%slash: 252, puncture: 648

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Nataruk — WARFRAME Wiki ↗
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