Understand Scourge
Useful when…
- Fire the automatic projectile mode for Corrosive impact and explosion damage.
- Throw the scepter to create the described bullet-attraction field near enemies.
Automatic fire and thrown attack
The automatic attack fires projectiles at a listed 2.67 shots per second. Each projectile deals 70 Corrosive damage on impact and has a separate 55-damage Corrosive explosion. The attack has 30% status chance and 2% critical chance; the explosion's listed falloff extends to 1.7 meters with a 30% reduction. The thrown spear has a separate impact attack dealing 105 Impact, 22.5 Slash, and 22.5 Puncture, and a 55-damage Corrosive explosion with falloff extending to 7 meters and a 60% reduction. The description says the thrown scepter creates an energy field that attracts bullets to nearby enemies; it does not specify duration or exact mechanics.
Practical use and investment
Scourge has a 40-round magazine and a 2.5-second reload. Its normal attack has 30% status chance and 2% critical chance. The thrown attack has separate listed critical stats and damage. The weapon requires Mastery Rank 6 and has Naramon and Madurai polarities.
Other rifle and speargun profiles
Basmu is described as having explosive bolts and chain-capable plasma beams, with a health-leech effect when its battery is drained. Synapse is described as a steady Corrosive beam. Afentis has a thrown stun effect and a ground-placed ally buff. These are distinct described mechanics; the Afentis ally buff is not part of Scourge's stated bullet-attraction field.
Limitations and tradeoffs
- The normal attack uses projectiles.
- The normal attack has 2% critical chance.
- The field's duration and exact bullet-attraction mechanics are unspecified.
Common mistakes to avoid
- Treating the thrown attack as another automatic shot; its listed damage and critical stats are separate.
- Assuming the field guarantees headshots or has a specified duration.






