Understand Tatsu Prime
Useful when…
- Consider its normal attack when the listed physical and Radiation damage mix suits your use.
- Assess the projectile and slam attacks as separate modes with their own damage profiles.
- Compare its listed range and handling when choosing a melee weapon.
Normal attack and projectile
The normal attack lists 20 Impact, 54 Puncture, 76 Slash, and 80 Radiation damage, with 22% critical chance, a 2.4× critical multiplier, and 30% status chance. Its attack speed is listed as 1.17. The Soul Swarm Projectile is a separate profile: 96 Radiation damage, 11% critical chance, a 1.9× critical multiplier, and 23% status chance. The description mentions increased power after enemy defeats, especially with Revenant, but does not specify its mechanics or connect it to the projectile.
Slam attacks and handling
The Slam Attack lists 460 Impact damage, with falloff from 0 to 7 and a 50% reduction. The Heavy Slam Attack lists 690 Blast damage, with falloff from 0 to 8 and a 30% reduction. Listed handling includes 3 range, 0.7 follow-through, a five-second combo duration, and a 55-degree blocking angle. These entries are separate attack profiles; do not combine their values with the normal attack or projectile.
Mastery and defeat-related description
Tatsu Prime requires Mastery Rank 14. Its description refers to growing more powerful with each enemy’s demise, especially when wielded by Revenant, but gives no trigger details, charge count, or projectile-release condition. The listed weapon information does not establish those mechanics.
Limitations and tradeoffs
- Its attack modes have distinct damage and critical/status profiles.
- The defeat-related increase is mentioned but its operation is unspecified.
Common mistakes to avoid
- Inferring specific defeat-trigger or projectile-release mechanics from the description alone.
- Combining projectile, slam, and normal attack values into one profile.
- Adding units to the listed range or falloff values.






