Understand Trumna Prime
Useful when…
- Consider the automatic entries when evaluating its hitscan and AoE properties alongside its large magazine.
- Use the grenade entries as a distinct attack profile, keeping the impact and bouncing AoE values separate.
Automatic entries
The Auto entry is hitscan and lists 32 Impact plus 53 Heat damage, speed 4.67, 24% critical chance, a 2.4× critical multiplier, and 34% status chance. A separate Auto AoE entry lists 50 Heat damage and a 15% reduction at the 1.6 m falloff endpoint. The listing does not state how that AoE entry relates to individual automatic shots. The magazine holds 250 rounds and reload time is four seconds.
Grenade entries
Grenade Impact lists 100 Impact damage, speed 1.33, 38% critical chance, a 2.4× critical multiplier, and 50% status chance. Grenade Bounce AoE is a separate entry: it lists 1,150 Heat damage with the same critical and status values, and a 40% reduction at the 6 m falloff endpoint. Keep these entries distinct; the listed values do not establish that both damage entries are applied together to one target.
Requirements and build details
Trumna Prime requires Mastery Rank 15 and lists Vazarin and Madurai polarities. Its listed build price is 15,000 credits, build time is 43,200 seconds, and the components include ten Orokin Cells. The comparison rifles have different listed critical stats and descriptions, but those facts do not establish an overall performance ranking.
Limitations and tradeoffs
- The 250-round magazine is paired with a four-second reload.
- The automatic and grenade attack entries use distinct listed damage profiles and speeds.
Common mistakes to avoid
- Calling the listed attack speed 4.67 a shots-per-second rate.
- Assuming the Auto AoE entry is produced by every automatic shot.
- Adding Grenade Impact and Grenade Bounce AoE damage as guaranteed damage to a single target.






