QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Vulkar
Warframe · Equipment

Vulkar

Semi-automatic sniper rifle with a six-round magazine.

Released May 23, 2013

Vulkar is a semi-automatic hitscan sniper rifle requiring Mastery Rank 3. Its Normal Attack has a six-round magazine and listed falloff from 400 m to 600 m.

TypeSniper RifleMastery requirement3Critical chance20%Critical multiplier2
Vulkar GUIDE

Understand Vulkar

Useful when…

  • Consider the hitscan attack, magazine, and reload properties when evaluating its sniper profile.
  • Account for the stated falloff endpoint at 600 m without assuming a full intermediate curve.

Attack and damage

The Normal Attack lists about 225 total base damage, with rounded components of about 180 Impact, 33.8 Puncture, and 11.2 Slash. It has 20% critical chance, 2× critical multiplier, and 25% status chance. The semi-automatic trigger has listed fire rate 1.5, with no explicit unit. The magazine holds six rounds and reload takes three seconds.

Range falloff

Normal Attack falloff starts at 400 m and reaches a 50% reduction at 600 m. The full falloff curve between those points is not specified.

Other sniper descriptions

Rubico has listed critical chance of 30% and multiplier of 3, compared with Vulkar's 20% and 2; these are stat comparisons only. Snipetron is described as an accurate long-range rifle with optical zoom. Sporothrix is described as firing a virus-soaked barb that continues to attack before erupting. These facts do not establish an overall ranking.

Limitations and tradeoffs

  • The six-round magazine is followed by a three-second reload.
  • Falloff reaches a 50% reduction at 600 m after starting at 400 m.
  • The listed fire rate has no explicit unit.

Common mistakes to avoid

  • Calling the 1.5 listed fire rate shots per second.
  • Assuming the falloff curve between 400 m and 600 m.
  • Using rounded damage components as if they were exact values.

Effects and reference details

Detailed properties

Critical chance20%
Critical multiplier2×
Status chance25%
Listed attack rate1.5
Accuracy13.33
TriggerSemi
Magazine size6
Reload time3 seconds
Multishot1
Foundry Credits20,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack20%2×25%impact: 180, slash: 11.2, puncture: 33.8

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Vulkar — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
BUILD YOUR CONFIGURATION

Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

Find your next upgrade

Details