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Eximus Advantage
Warframe · Mod

Eximus Advantage

Zylok damage augment

Released Nov 30, 2022

Eximus Advantage grants a temporary Secondary Damage increase after a headshot on an Eximus enemy. It is worth considering for a Zylok setup that can reliably land those headshots and make use of the 10-second window.

TypeZylokPolaritymaduraiMax rank5Base drain2VariantStandardRarityRare
Eximus Advantage GUIDE

Understand Eximus Advantage

Useful when…

  • Using a Zylok against Eximus enemies when headshots are practical.
  • Building around a temporary secondary-weapon damage bonus.

Trigger and effect

This Rare Zylok mod activates when you land a headshot on an Eximus enemy. The resulting Secondary Damage bonus lasts 10 seconds: +100% at rank 0, +400% at rank 3, and +600% at rank 5. The stated trigger is specific: headshots on Eximus enemies; the entry does not describe activation from other enemies or hit locations.

Fit and practical use

The mod is compatible with Zylok, uses a standard slot, has Madurai polarity, and has base drain 2. Its short duration makes it most relevant when you can secure the qualifying headshot and then continue dealing damage during the next 10 seconds. The listed effect concerns Secondary Damage; it does not provide a general damage bonus for other weapons.

Rank investment

Ranks increase the buff from +100% at rank 0 to +600% at rank 5 while keeping the listed duration at 10 seconds. The provided costs show 30 Endo and 1,449 Credits for the first step, 120 Endo and 5,796 Credits from rank 2 to 3, and 480 Endo and 23,184 Credits from rank 4 to 5. Higher ranks make the triggered bonus larger, so weigh that gain against the rising fusion costs and your ability to trigger it consistently.

wiki.warframe.com ↗

Limitations and tradeoffs

  • The bonus requires a headshot on an Eximus enemy and lasts only 10 seconds.
  • Higher ranks require increasing Endo and Credit investment.

Common mistakes to avoid

  • Assuming any headshot or damage against an Eximus triggers the effect; the stated trigger is an Eximus headshot.
  • Treating the bonus as a general weapon damage increase or expecting it to persist beyond 10 seconds.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Headshots on Eximus enemies increase Secondary Damage by +100% for 10 secs.200
1Headshots on Eximus enemies increase Secondary Damage by +200% for 10 secs.3301,449
2Headshots on Eximus enemies increase Secondary Damage by +300% for 10 secs.4904,347
3Headshots on Eximus enemies increase Secondary Damage by +400% for 10 secs.521010,143
4Headshots on Eximus enemies increase Secondary Damage by +500% for 10 secs.645021,735
5Headshots on Eximus enemies increase Secondary Damage by +600% for 10 secs.793044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Eximus Advantage — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Headshots on Eximus enemies increase Secondary Damage by +100% for 10 secs.200
1Headshots on Eximus enemies increase Secondary Damage by +200% for 10 secs.3301,449
2Headshots on Eximus enemies increase Secondary Damage by +300% for 10 secs.4904,347
3Headshots on Eximus enemies increase Secondary Damage by +400% for 10 secs.521010,143
4Headshots on Eximus enemies increase Secondary Damage by +500% for 10 secs.645021,735
5Headshots on Eximus enemies increase Secondary Damage by +600% for 10 secs.793044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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