Galvanized Reflex reduces heavy-attack combo expenditure through Heavy Attack Efficiency and builds Initial Combo after melee kills. Consider it for a melee setup that regularly uses heavy attacks and can benefit from the kill-triggered combo bonus.
Build temporary Initial Combo by securing melee kills.
Effects and fit
At maximum rank, the mod grants +50% Heavy Attack Efficiency. A melee kill adds +20 Initial Combo for 20 seconds, stacking up to four times. It is a standard melee mod with Madurai polarity and base drain 2. It is explicitly incompatible with Reflex Coil and Flawed Reflex Coil.
Ranking and alternatives
It ranks from 0 to 10. At rank 0 it gives +4.5% Heavy Attack Efficiency and +2 Initial Combo per kill stack; at rank 5 it gives +27.3% and +11 per stack. The example rank 9→10 costs 15,360 Endo and 741,888 Credits. Reflex Coil lists +60% Heavy Attack Efficiency at max rank, while the flawed version lists +40%; both are efficiency-focused comparisons, but neither can be equipped with Galvanized Reflex. Amalgam Organ Shatter offers +85% Critical Damage and +60% Heavy Attack Wind Up Speed instead.
Heavy Attack Efficiency is the unconditional effect; the Initial Combo stacks require melee kills and last 20 seconds. Consider ranking around how often the weapon uses heavy attacks and whether the encounter allows a chain of melee kills.
The final fusion step has a substantial listed cost.
Common mistakes to avoid
Confusing Initial Combo stacks with the efficiency bonus.
Trying to equip Reflex Coil or Flawed Reflex Coil alongside it.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
+4.5% Heavy Attack Efficiency On Melee Kill:
+2 Initial Combo for 20s. Stacks up to 4x.
2
0
0
1
+9.1% Heavy Attack Efficiency On Melee Kill:
+4 Initial Combo for 20s. Stacks up to 4x.
3
30
1,449
2
+13.6% Heavy Attack Efficiency On Melee Kill:
+6 Initial Combo for 20s. Stacks up to 4x.
4
90
4,347
3
+18.2% Heavy Attack Efficiency On Melee Kill:
+7 Initial Combo for 20s. Stacks up to 4x.
5
210
10,143
4
+22.7% Heavy Attack Efficiency On Melee Kill:
+9 Initial Combo for 20s. Stacks up to 4x.
6
450
21,735
5
+27.3% Heavy Attack Efficiency On Melee Kill:
+11 Initial Combo for 20s. Stacks up to 4x.
7
930
44,919
6
+31.8% Heavy Attack Efficiency On Melee Kill:
+13 Initial Combo for 20s. Stacks up to 4x.
8
1,890
91,287
7
+36.4% Heavy Attack Efficiency On Melee Kill:
+15 Initial Combo for 20s. Stacks up to 4x.
9
3,810
184,023
8
+40.9% Heavy Attack Efficiency On Melee Kill:
+17 Initial Combo for 20s. Stacks up to 4x.
10
7,650
369,495
9
+45.5% Heavy Attack Efficiency On Melee Kill:
+19 Initial Combo for 20s. Stacks up to 4x.
11
15,330
740,439
10
+50% Heavy Attack Efficiency On Melee Kill:
+20 Initial Combo for 20s. Stacks up to 4x.
12
30,690
1,482,327
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.