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Galvanized Reflex
Warframe · Mod

Galvanized Reflex

Heavy attack efficiency melee mod

Released Oct 2, 2024

Galvanized Reflex reduces heavy-attack combo expenditure through Heavy Attack Efficiency and builds Initial Combo after melee kills. Consider it for a melee setup that regularly uses heavy attacks and can benefit from the kill-triggered combo bonus.

TypeMeleePolaritymaduraiMax rank10Base drain2VariantStandardRarityRare
Galvanized Reflex GUIDE

Understand Galvanized Reflex

Useful when…

  • Improve heavy-attack efficiency.
  • Build temporary Initial Combo by securing melee kills.

Effects and fit

At maximum rank, the mod grants +50% Heavy Attack Efficiency. A melee kill adds +20 Initial Combo for 20 seconds, stacking up to four times. It is a standard melee mod with Madurai polarity and base drain 2. It is explicitly incompatible with Reflex Coil and Flawed Reflex Coil.

Ranking and alternatives

It ranks from 0 to 10. At rank 0 it gives +4.5% Heavy Attack Efficiency and +2 Initial Combo per kill stack; at rank 5 it gives +27.3% and +11 per stack. The example rank 9→10 costs 15,360 Endo and 741,888 Credits. Reflex Coil lists +60% Heavy Attack Efficiency at max rank, while the flawed version lists +40%; both are efficiency-focused comparisons, but neither can be equipped with Galvanized Reflex. Amalgam Organ Shatter offers +85% Critical Damage and +60% Heavy Attack Wind Up Speed instead.

wiki.warframe.com ↗

Practical limits

Heavy Attack Efficiency is the unconditional effect; the Initial Combo stacks require melee kills and last 20 seconds. Consider ranking around how often the weapon uses heavy attacks and whether the encounter allows a chain of melee kills.

wiki.warframe.com ↗

Limitations and tradeoffs

  • The extra Initial Combo depends on melee kills.
  • The final fusion step has a substantial listed cost.

Common mistakes to avoid

  • Confusing Initial Combo stacks with the efficiency bonus.
  • Trying to equip Reflex Coil or Flawed Reflex Coil alongside it.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+4.5% Heavy Attack Efficiency
On Melee Kill: +2 Initial Combo for 20s. Stacks up to 4x.
200
1+9.1% Heavy Attack Efficiency
On Melee Kill: +4 Initial Combo for 20s. Stacks up to 4x.
3301,449
2+13.6% Heavy Attack Efficiency
On Melee Kill: +6 Initial Combo for 20s. Stacks up to 4x.
4904,347
3+18.2% Heavy Attack Efficiency
On Melee Kill: +7 Initial Combo for 20s. Stacks up to 4x.
521010,143
4+22.7% Heavy Attack Efficiency
On Melee Kill: +9 Initial Combo for 20s. Stacks up to 4x.
645021,735
5+27.3% Heavy Attack Efficiency
On Melee Kill: +11 Initial Combo for 20s. Stacks up to 4x.
793044,919
6+31.8% Heavy Attack Efficiency
On Melee Kill: +13 Initial Combo for 20s. Stacks up to 4x.
81,89091,287
7+36.4% Heavy Attack Efficiency
On Melee Kill: +15 Initial Combo for 20s. Stacks up to 4x.
93,810184,023
8+40.9% Heavy Attack Efficiency
On Melee Kill: +17 Initial Combo for 20s. Stacks up to 4x.
107,650369,495
9+45.5% Heavy Attack Efficiency
On Melee Kill: +19 Initial Combo for 20s. Stacks up to 4x.
1115,330740,439
10+50% Heavy Attack Efficiency
On Melee Kill: +20 Initial Combo for 20s. Stacks up to 4x.
1230,6901,482,327

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Galvanized Reflex — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+4.5% Heavy Attack Efficiency · On Melee Kill: +2 Initial Combo for 20s. Stacks up to 4x.200
1+9.1% Heavy Attack Efficiency · On Melee Kill: +4 Initial Combo for 20s. Stacks up to 4x.3301,449
2+13.6% Heavy Attack Efficiency · On Melee Kill: +6 Initial Combo for 20s. Stacks up to 4x.4904,347
3+18.2% Heavy Attack Efficiency · On Melee Kill: +7 Initial Combo for 20s. Stacks up to 4x.521010,143
4+22.7% Heavy Attack Efficiency · On Melee Kill: +9 Initial Combo for 20s. Stacks up to 4x.645021,735
5+27.3% Heavy Attack Efficiency · On Melee Kill: +11 Initial Combo for 20s. Stacks up to 4x.793044,919
6+31.8% Heavy Attack Efficiency · On Melee Kill: +13 Initial Combo for 20s. Stacks up to 4x.81,89091,287
7+36.4% Heavy Attack Efficiency · On Melee Kill: +15 Initial Combo for 20s. Stacks up to 4x.93,810184,023
8+40.9% Heavy Attack Efficiency · On Melee Kill: +17 Initial Combo for 20s. Stacks up to 4x.107,650369,495
9+45.5% Heavy Attack Efficiency · On Melee Kill: +19 Initial Combo for 20s. Stacks up to 4x.1115,330740,439
10+50% Heavy Attack Efficiency · On Melee Kill: +20 Initial Combo for 20s. Stacks up to 4x.1230,6901,482,327

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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