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Hollow Point
Warframe · Mod

Hollow Point

Pistol critical damage mod with a damage penalty

Released Oct 9, 2013

Hollow Point increases Pistol Critical Damage while reducing Damage. Consider it when the critical damage gain is valuable to the weapon build and the penalty is acceptable.

TypePistolPolaritynaramonMax rank5Base drain4VariantStandardRarityRare
Hollow Point GUIDE

Understand Hollow Point

Useful when…

  • Add Critical Damage to a pistol whose build makes use of critical hits.
  • Compare its critical bonus against the cost of its Damage penalty.

Effects and slot

At maximum rank, this standard Rare Pistol mod grants +60% Critical Damage and applies -15% Damage. At rank 0, those values are +10% and -2.5%. It has Naramon polarity, base drain 4, and maximum rank 5. No weapon exclusions are listed.

Rank choices

The listed step from rank 0 to 1 costs 30 Endo and 1,449 Credits, while the final step from rank 4 to 5 costs 480 Endo and 23,184 Credits. Ranking raises both the critical bonus and the penalty, so the appropriate investment depends on whether the weapon’s critical output justifies the accompanying damage reduction.

wiki.warframe.com ↗

Alternatives and source

Creeping Bullseye instead adds Critical Chance and reduces Fire Rate; the two flawed beginner mods provide Critical Chance or Critical Damage without Hollow Point’s listed penalty. These are different stat choices, not automatic replacements. Hollow Point is listed as a Derelict Vault drop.

Limitations and tradeoffs

  • Critical Damage comes with a Damage penalty that grows with rank.
  • Base drain is 4 and the listed polarity is Naramon.

Common mistakes to avoid

  • Ignoring that each rank increases the Damage penalty along with the Critical Damage bonus.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+10% Critical Damage
-2.5% Damage
400
1+20% Critical Damage
-5% Damage
5301,449
2+30% Critical Damage
-7.5% Damage
6904,347
3+40% Critical Damage
-10% Damage
721010,143
4+50% Critical Damage
-12.5% Damage
845021,735
5+60% Critical Damage
-15% Damage
993044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Hollow Point — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+10% Critical Damage · -2.5% Damage400
1+20% Critical Damage · -5% Damage5301,449
2+30% Critical Damage · -7.5% Damage6904,347
3+40% Critical Damage · -10% Damage721010,143
4+50% Critical Damage · -12.5% Damage845021,735
5+60% Critical Damage · -15% Damage993044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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