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Omikuji's Fortune
Warframe · Mod

Omikuji's Fortune

Koumei Omikuji cooldown augment

Released Mar 19, 2025

Omikuji's Fortune reduces Omikuji's cooldown when you kill an enemy with a weapon affected by Koumei's Passive. Consider it if you can consistently secure those qualifying kills and want to shorten the ability's cooldown; kills with other weapons do not meet the stated condition.

TypeKoumeiPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Omikuji's Fortune GUIDE

Understand Omikuji's Fortune

Useful when…

  • Reduce Omikuji's cooldown through qualifying weapon kills.
  • Support a Koumei setup that frequently uses weapons affected by her Passive.

Effect and condition

This augment reduces Omikuji's cooldown when you kill an enemy with a weapon affected by Koumei's Passive. It cuts 1 second per qualifying kill at rank 0, 3 seconds at rank 2, and 4 seconds at rank 3. The weapon and kill condition is central to the effect.

Rank investment

It is a standard Koumei mod with Zenurik polarity, base drain 6, and maximum rank 3. The listed fusion steps cost 30 Endo and 1,449 Credits for rank 0 to 1, 60 Endo and 2,898 Credits for rank 1 to 2, and 120 Endo and 5,796 Credits for rank 2 to 3. The final step adds one second of cooldown reduction per qualifying kill, so weigh that increase against mod capacity and resources.

wiki.warframe.com ↗

Another Koumei augment

Kumihimo Loading has a separate condition and effect: six kills with weapons affected by Koumei's Passive give a loaded die that always rolls 6, and holding to cast empowered Kumihimo consumes all dice. It supports Kumihimo rather than reducing Omikuji's cooldown, so it is an alternative only when that different ability effect is the goal.

Limitations and tradeoffs

  • Requires a kill with a weapon affected by Koumei's Passive for each cooldown reduction.
  • Uses a standard Koumei mod slot and has base drain 6.

Common mistakes to avoid

  • Counting a kill from a weapon not affected by Koumei's Passive.
  • Expecting cooldown reduction when no qualifying weapon kill occurs.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Omikuji Augment: Reduce Omikuji's Cooldown by 1s when you kill an enemy with the weapon affected by Koumei's Passive.600
1Omikuji Augment: Reduce Omikuji's Cooldown by 2s when you kill an enemy with the weapon affected by Koumei's Passive.7301,449
2Omikuji Augment: Reduce Omikuji's Cooldown by 3s when you kill an enemy with the weapon affected by Koumei's Passive.8904,347
3Omikuji Augment: Reduce Omikuji's Cooldown by 4s when you kill an enemy with the weapon affected by Koumei's Passive.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Omikuji's Fortune — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Omikuji Augment: Reduce Omikuji's Cooldown by 1s when you kill an enemy with the weapon affected by Koumei's Passive.600
1Omikuji Augment: Reduce Omikuji's Cooldown by 2s when you kill an enemy with the weapon affected by Koumei's Passive.7301,449
2Omikuji Augment: Reduce Omikuji's Cooldown by 3s when you kill an enemy with the weapon affected by Koumei's Passive.8904,347
3Omikuji Augment: Reduce Omikuji's Cooldown by 4s when you kill an enemy with the weapon affected by Koumei's Passive.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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