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Pain Points
Warframe · Mod

Pain Points

Athodai weak-point augment

Released May 21, 2025

Pain Points builds a temporary weak-point damage bonus through weak-point hits with Athodai’s primary fire. Consider it if you can keep landing those hits within the five-second window; its stacking cap is ten.

TypeAthodaiPolaritymaduraiMax rank5Base drain2VariantStandardRarityRare
Pain Points GUIDE

Understand Pain Points

Useful when…

  • Increase weak-point damage after weak-point hits with primary fire.
  • Build and maintain up to ten stacks by continuing to hit weak points within the duration.

Effect and trigger

A weak-point hit with primary fire grants a weak-point damage bonus for 5 seconds, stacking up to 10 times. At rank 0 the bonus is 10% per stack; at rank 5 it is 60% per stack. The input identifies Athodai as the compatible weapon.

wiki.warframe.com ↗

Rank investment

Pain Points has ranks 0 through 5. Ranking increases the bonus per stack without changing its five-second duration or ten-stack limit. The listed rank 4 to 5 step costs 480 Endo and 23,184 credits; that investment matters most if you can repeatedly land primary-fire weak-point hits.

wiki.warframe.com ↗

Practical limitation

The effect requires weak-point hits with primary fire and lasts five seconds. It is therefore less useful if your attacks do not connect with weak points or if you switch away from primary fire; no effect for another attack mode is specified.

Limitations and tradeoffs

  • The bonus depends on weak-point hits from primary fire and has a short duration.
  • It is a standard Athodai mod with Madurai polarity and base drain 2.

Common mistakes to avoid

  • Assuming secondary fire triggers the effect; the stated condition is primary fire.
  • Expecting stacks to persist beyond the stated five-second duration.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0On Weak Point hits with Primary Fire: +10% Weak Point Damage for 5s. Stacks up to 10x.200
1On Weak Point hits with Primary Fire: +20% Weak Point Damage for 5s. Stacks up to 10x.3301,449
2On Weak Point hits with Primary Fire: +30% Weak Point Damage for 5s. Stacks up to 10x.4904,347
3On Weak Point hits with Primary Fire: +40% Weak Point Damage for 5s. Stacks up to 10x.521010,143
4On Weak Point hits with Primary Fire: +50% Weak Point Damage for 5s. Stacks up to 10x.645021,735
5On Weak Point hits with Primary Fire: +60% Weak Point Damage for 5s. Stacks up to 10x.793044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Pain Points — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0On Weak Point hits with Primary Fire: +10% Weak Point Damage for 5s. Stacks up to 10x.200
1On Weak Point hits with Primary Fire: +20% Weak Point Damage for 5s. Stacks up to 10x.3301,449
2On Weak Point hits with Primary Fire: +30% Weak Point Damage for 5s. Stacks up to 10x.4904,347
3On Weak Point hits with Primary Fire: +40% Weak Point Damage for 5s. Stacks up to 10x.521010,143
4On Weak Point hits with Primary Fire: +50% Weak Point Damage for 5s. Stacks up to 10x.645021,735
5On Weak Point hits with Primary Fire: +60% Weak Point Damage for 5s. Stacks up to 10x.793044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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