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Paralytic Spores
Warframe · Mod

Paralytic Spores

Medjay Predasite finisher and slow precept

Released Aug 25, 2020

Paralytic Spores makes the Medjay Predasite charge an enemy, then release spores that open nearby enemies to Melee Finishers and slow them. Consider it when you want companion support for finisher opportunities and enemy control.

TypeMedjay PredasitePolaritypenjagaMax rank3Base drain0VariantStandardRarityRare
Paralytic Spores GUIDE

Understand Paralytic Spores

Useful when…

  • Open enemies in the spore area to Melee Finishers.
  • Slow affected enemies by 50% for 10 seconds.

Charge and spores

The Predasite charges an enemy within 30 meters, dealing damage, and releases spores affecting enemies within 15 meters. Those enemies are opened to Melee Finishers and slowed by 50% for 10 seconds. The charge damage rises from 40 at rank 0 to 160 at rank 3; the listed radius and slow duration remain the same.

wiki.warframe.com ↗

Fit and related precept

It is a standard Medjay Predasite precept with Penjaga polarity and base drain 0. Infectious Bite is a separate precept whose listed effect adds finisher damage and a Virus with pustules; it does not describe Paralytic Spores’ area slow and finisher opening.

Rank investment

The precept has ranks 0 through 3. Rank increases the charge damage, while the stated 15-meter spore area and 10-second, 50% slow are unchanged. The listed rank 2 to 3 step costs 120 Endo and 5,796 credits; consider that damage increase against other companion mod priorities.

wiki.warframe.com ↗

Limitations and tradeoffs

  • Its finisher opening and slow depend on the charge releasing spores.
  • The rank progression changes the listed charge damage, not the slow amount or duration.

Common mistakes to avoid

  • Confusing its finisher opening and slow with Infectious Bite’s separate Virus and pustule effect.
  • Assuming rank increases the listed slow or duration.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Charges at an enemy within 30m dealing 40 damage. This releases spores that affect enemies within 15m, opening them up to Melee Finishers, and slowing them by 50% for 10s.000
1Charges at an enemy within 30m dealing 80 damage. This releases spores that affect enemies within 15m, opening them up to Melee Finishers, and slowing them by 50% for 10s.1301,449
2Charges at an enemy within 30m dealing 120 damage. This releases spores that affect enemies within 15m, opening them up to Melee Finishers, and slowing them by 50% for 10s.2904,347
3Charges at an enemy within 30m dealing 160 damage. This releases spores that affect enemies within 15m, opening them up to Melee Finishers, and slowing them by 50% for 10s.321010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Paralytic Spores — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
0Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Charges at an enemy within 30m dealing 40 damage. This releases spores that affect enemies within 15m, opening them up to Melee Finishers, and slowing them by 50% for 10s.000
1Charges at an enemy within 30m dealing 80 damage. This releases spores that affect enemies within 15m, opening them up to Melee Finishers, and slowing them by 50% for 10s.1301,449
2Charges at an enemy within 30m dealing 120 damage. This releases spores that affect enemies within 15m, opening them up to Melee Finishers, and slowing them by 50% for 10s.2904,347
3Charges at an enemy within 30m dealing 160 damage. This releases spores that affect enemies within 15m, opening them up to Melee Finishers, and slowing them by 50% for 10s.321010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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