Understand Piercing Navigator
Useful when…
- Increase Navigator projectile Critical Chance through repeated hits.
- Add +3 Projectile Punch Through to the projectile.
Effect and condition
At rank 0, each hit adds 20% Critical Chance; at rank 2, each hit adds 40%; at rank 3, each hit adds 50%. The projectile’s Critical Chance increase has a maximum of 250%. The augment also provides +3 Projectile Punch Through at the listed ranks. The hit-based condition matters: the Critical Chance grows as hits occur, up to the cap.
Rank and slot investment
This standard Ivara mod has Zenurik polarity and base drain 6, and reaches rank 3. Listed rank-up steps cost 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 Credits. Ranking increases Critical Chance gained per hit while keeping the stated cap; the supplied effect does not describe a separate rank increase to Punch Through.
Different Ivara augment effects
Concentrated Arrow changes Artemis Bow to a single arrow and removes Punch Through; Empowered Quiver affects Dashwire and Cloak Arrow; Infiltrate modifies Prowl. These augment different abilities and do not provide Navigator’s per-hit Critical Chance increase. Do not confuse Piercing Navigator’s projectile punch through with a general weapon-wide bonus.
Limitations and tradeoffs
- Requires using Navigator and accumulating projectile hits for the stated Critical Chance increase.
- Uses a standard Ivara mod slot and has base drain 6.
- Ranking raises Critical Chance per hit at additional fusion cost.
Common mistakes to avoid
- Assuming the maximum Critical Chance is reached without projectile hits.
- Treating the augment’s Punch Through as a general bonus to Ivara’s weapons.
- Confusing Navigator’s augment with other Ivara ability augments.






