Understand Power of Three
Useful when…
- Fire three Quiver arrows per use in the Conclave variant.
- Choose it when that behavior is more useful than an augment for Dashwire, Cloak, Artemis Bow, or Prowl.
What changes when equipped?
At rank 0, the augment makes Quiver fire three arrows and consume 50 more Energy. At rank 2, the added cost is 30 Energy; at rank 3 it is 20 more Energy. The arrow count is three at each listed rank. No other Quiver effects or arrow-specific behavior are specified here.
Which setup is it for?
Power of Three is the Conclave variant, compatible with Ivara, with Zenurik polarity and base drain 6. It is a standard-slot mod and explicitly incompatible with Empowered Quiver. Empowered Quiver describes Dashwire and Cloak benefits; Concentrated Arrow modifies Artemis Bow; Infiltrate modifies Prowl. Those affect different abilities and do not reproduce the three-arrow Quiver effect.
Is ranking worthwhile?
The main rank progression shown reduces the extra Energy cost from 50 to 20 while preserving the three-arrow behavior. The listed step costs rise from 30 Endo and 1,449 Credits for the first step to 120 Endo and 5,796 Credits for the final step. Rank it further if lowering the extra cost matters to your Quiver use; the input does not describe other rank-dependent improvements.
What should you check first?
This is a Conclave augment, not the standard variant. Its extra Energy cost applies alongside the three-arrow effect, so include it when planning ability use. It cannot be equipped with Empowered Quiver, and it occupies a standard slot rather than changing Quiver without a mod-slot cost.
Limitations and tradeoffs
- Three arrows per Quiver use come with an additional Energy cost, which falls as the mod ranks up.
- Its Conclave variant and incompatibility with Empowered Quiver constrain the setup.
Common mistakes to avoid
- Equipping it alongside Empowered Quiver despite the explicit incompatibility.
- Ignoring the additional Energy cost when choosing rank or planning ability use.






