Understand Primed Bane of Grineer
Useful when…
- Add a faction-specific damage multiplier to a rifle against Grineer.
- Choose a lower rank when the maximum bonus does not justify its fusion cost.
Faction effect
Primed Bane of Grineer is a standard-slot rifle mod with Madurai polarity. It lists ×1.05 damage to Grineer at rank 0, ×1.3 at rank 5, and ×1.55 at rank 10. The stated target is Grineer; do not assume the bonus applies to other factions.
Rank investment and alternatives
The listed rank 5-to-6 step costs 1,280 Endo and 61,824 Credits; rank 9-to-10 costs 20,480 Endo and 989,184 Credits. Standard Bane of Grineer lists ×1.3 at its maximum rank, and Flawed Bane of Grineer lists ×1.1. The Primed mod explicitly excludes those variants, so they are alternatives rather than stackable bonuses.
Separate Exilus utility
Aerial Ace occupies an Exilus slot and refreshes Double Jump after a kill while airborne, up to six times. It serves a movement function rather than the Grineer-specific damage role of this standard-slot mod.
Limitations and tradeoffs
- The multiplier is specific to Grineer and uses a standard rifle slot.
- The Primed variant offers a higher listed maximum but demands high Endo and Credit investment at the final rank.
Common mistakes to avoid
- Assuming the Grineer-specific bonus applies to every faction.
- Trying to equip it alongside Bane of Grineer or Flawed Bane of Grineer despite the listed exclusions.






