Understand Primed Bane of Infested
Useful when…
- Add faction-specific damage to a rifle build intended for Infested enemies.
- Use a lower rank while reserving capacity or fusion resources for other upgrades.
Effect and fit
At ranks 0, 5, and 10, the listed damage multipliers against Infested are 1.05×, 1.3×, and 1.55×. It is a standard-slot rifle mod with Madurai polarity, base drain 4, and max rank 10. It cannot be equipped alongside Bane of Infested or Flawed Bane of Infested.
Rank investment
The ordinary Bane of Infested reaches 1.3× at rank 5, while the Flawed version reaches 1.1× at rank 3. The Primed version raises the ceiling to 1.55×, but its last rank costs 20,480 Endo and 989,184 Credits for the rank 9-to-10 step. Stopping short can preserve resources and capacity if the additional faction-specific multiplier is not valuable to your missions.
Use it for the intended matchup
This mod is relevant when your rifle is being used against Infested. It occupies a standard mod slot, so weigh its faction-specific effect against other standard-slot choices in the build. Aerial Ace is an Exilus mod whose listed effect refreshes double jump on kills while airborne; it serves a different purpose and is not a direct damage substitute.
Limitations and tradeoffs
- The full 1.55× multiplier requires max rank and substantial final-rank fusion costs.
- Its listed damage bonus is specific to Infested and uses a standard mod slot.
Common mistakes to avoid
- Equipping it for a matchup where enemies are not Infested.
- Assuming it can be equipped alongside the ordinary or Flawed Bane of Infested.






